Particle damage types: Difference between revisions

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==Knockback==
==Knockback==
The Knockback parameter sets the distance to push the character back in world units (1 unit = 3" or about 0.1m). If no multipliers are in effect (such as the ONCC DamageType field, a boss shield, DamageBlast falloff, etc.), then the actual distance travelled by the affected character will fall within about 0.1 world units of the Knockback value. Multiple knockbacks from different sources can also be stacked for a combined effect on the character. The velocity of the knockback has an exponential fade-out.
The Knockback parameter sets the distance to push the character back in world units (1 unit = 4" or about 0.1m). If no multipliers are in effect (such as the ONCC DamageType field, a boss shield, DamageBlast falloff, etc.), then the actual distance travelled by the affected character will fall within about 0.1 world units of the Knockback value. Multiple knockbacks from different sources can also be stacked for a combined effect on the character. The velocity of the knockback has an exponential fade-out.


==DamageType 0 - Normal==
==DamageType 0 - Normal==