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These can be viewed with e.g. '''ai2_skill_select konoko_generic w1_tap''' and then either '''ai2_skill_show''' (prints to console) or '''ai2_skill_save''' (prints to file). Sample skill settings for one ONCC are shown below. | These can be viewed with e.g. '''ai2_skill_select konoko_generic w1_tap''' and then either '''ai2_skill_show''' (prints to console) or '''ai2_skill_save''' (prints to file). Sample skill settings for one ONCC are shown below. | ||
The first weapon (weapon 0) is not in the game anymore, whatever it was. Muro's thunderbolt is handled as animation-bound particles, although it used to be handled as a weapon (same for Mukade's Devil Star, except '''w10_sni''' is still available). Barabas' Wave Motion Cannon is a bit mixed up since the beam is made of '''w12_ba2''' particles and the grenade is a '''w11_ba1''' particle. | The first weapon (weapon 0) is not in the game anymore, whatever it was. Mutant Muro's thunderbolt is handled as animation-bound particles, although it used to be handled as a weapon (same for Mukade's Devil Star, except '''w10_sni''' is still available). Barabas' Wave Motion Cannon is a bit mixed up since the beam is made of '''w12_ba2''' particles and the grenade is a '''w11_ba1''' particle. | ||
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