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m (clarifying why power-of-two textures are recommended) |
m (→General notes: OniSplit does allow non-p.o.t. textures, so adjusting note) |
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==General notes== | ==General notes== | ||
* The XML on this page was tested with OniSplit '''v0.9.61.0'''. | * The XML on this page was tested with OniSplit '''v0.9.61.0'''. | ||
* Textures' X and Y dimensions are typically powers of two (e.g. 128, 256, 512). | * Textures' X and Y dimensions are typically powers of two (e.g. 128, 256, 512). Oni and OniSplit will accept textures with dimensions that are not power-of-two, however there can be issues with them (see [[User talk:Neo/Archive5]], search "power"), so it's best to avoid them. | ||
* A texture's height and width don't need to be equal, e.g. you can use 128x256. | * A texture's height and width don't need to be equal, e.g. you can use 128x256. | ||
* The camera can look at 2049 transparent textures at once; one more, and Oni crashes. | * The camera can look at 2049 transparent textures at once; one more, and Oni crashes. |