19,582
edits
m (→To-do list: my message is pinned now, not his) |
m (+cat) |
||
Line 67: | Line 67: | ||
:The only example of that so far is the main gate of the Bio-Research Lab. Even though it's closed, the pathfinding graph is the same as if it was wide open. Therefore, the AI may attempt to pathfind through it, and Oni may crash when they are blocked by the gate. This used to occur in the acid room: enemies falling to the "garage" side would start running out the garage and around the block and through the main gate and up the aisle and into the lobby and up the stairs and into the acid room again. The obvious fix to this was to lock a few doors. | :The only example of that so far is the main gate of the Bio-Research Lab. Even though it's closed, the pathfinding graph is the same as if it was wide open. Therefore, the AI may attempt to pathfind through it, and Oni may crash when they are blocked by the gate. This used to occur in the acid room: enemies falling to the "garage" side would start running out the garage and around the block and through the main gate and up the aisle and into the lobby and up the stairs and into the acid room again. The obvious fix to this was to lock a few doors. | ||
::[[User:Geyser|geyser]] 16:25, 28 May 2008 (CEST) | ::[[User:Geyser|geyser]] 16:25, 28 May 2008 (CEST) | ||
[[Category:Obsolete AE mods]] |