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{| class="wikitable" width="100%" | {| class="wikitable" width="100%" | ||
|valign="top"| | |valign="top"| | ||
flag collection (BINACJBOFlag) | |||
|valign="top"| | |valign="top"|{{Tree list}} | ||
*path collection (BINACJBOPatrol Path) | |||
**flags | |||
{{Tree list|end}} | |||
|valign="top"| | |valign="top"| | ||
{{Tree list}} | |||
*Oni Character Class (ONCC) | |||
**animation collection (TRAC) | |||
***animations (TRAM) | |||
**texture list (TRMA) | |||
***textures (TXMP) | |||
**3D model (TRBS) | |||
***various 3D data types (PNTA, etc.) | |||
**many more | |||
{{Tree list|end}} | |||
|} | |} | ||
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* The modified "BINACJBOFlag.oni" and "BINACJBOPatrol Path.oni" are put into a [[XML|package]] now. Reinstall with this package. | * The modified "BINACJBOFlag.oni" and "BINACJBOPatrol Path.oni" are put into a [[XML|package]] now. Reinstall with this package. | ||
* Are we done? Almost. Still a BSL file needs to be written. Let's backup and then kick out all BSL files from '''"GameDataFolder\IGMD\EnvWarehouse"''' and insert only this as BSL file. (It's a txt file, suffix changed to bsl.) Be sure to do that in AE's directory, not vanilla's one. | * Are we done? Almost. Still a BSL file needs to be written. Let's backup and then kick out all BSL files from '''"GameDataFolder\IGMD\EnvWarehouse"''' and insert only this as BSL file. (It's a txt file, suffix changed to bsl.) Be sure to do that in AE's directory, not vanilla's one. Load level 1 and do a kick to start the test. | ||
[[Image:XML_advanced_tutorial.png|400px|right|thumb]] | [[Image:XML_advanced_tutorial.png|400px|right|thumb]] | ||
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ai2_spawn A_t48 | ai2_spawn A_t48 | ||
chr_changeteam A_t48 TCTF | chr_changeteam A_t48 TCTF | ||
chr_wait_animtype 0 kick | |||
chr_wait_animtype 0 kick | |||
### Do a kick. Engine will continue with following lines. | ### Do a kick. Engine will continue with following lines. | ||
dmsg "[r.Hey man, try new path now.]" | dmsg "[r.Hey man, try new path now.]" | ||
'''ai2_dopath A_t48 patrol_63''' | '''ai2_dopath A_t48 patrol_63''' | ||