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Talk:OniSplit/Archive1: Difference between revisions

m
localized images (localized one console screenshot as text!)
m (++cat)
m (localized images (localized one console screenshot as text!))
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I call this The Fly! lol
I call this The Fly! lol


http://edt.oni2.net/OniSplit/flyhead.jpg
[[Image:flyhead.jpg]]


I used the head from owldreamer's Masterchief.  It looked correct in Blender, but it is rotated wrong here. There is no texture map for it.  Also, the texture mapping is off for the rest of the body, even though I did not make any changes.
I used the head from owldreamer's Masterchief.  It looked correct in Blender, but it is rotated wrong here. There is no texture map for it.  Also, the texture mapping is off for the rest of the body, even though I did not make any changes.
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I imported owldreamer's Masterchief, renamed the geometries, set the parents, all the rotations were set to 0.  But when importing to Oni, it was broken.
I imported owldreamer's Masterchief, renamed the geometries, set the parents, all the rotations were set to 0.  But when importing to Oni, it was broken.


http://edt.oni2.net/OniSplit/MCbroken.jpg
[[Image:MCbroken.jpg]]


I also had a question about the naming of the geometries.  In Blender the names go right_thigh, left_calf and so on.  But when I looked at an exported ONCC as an OBJ, they are named thigh_right, calf_left.  Which is correct?  Especially when naming in Blender?  Also, why does Blender have the the name left_left?  I looked at the naming structure from the extracted ONCCkonoko_generic.dae which was imported into Blender.
I also had a question about the naming of the geometries.  In Blender the names go right_thigh, left_calf and so on.  But when I looked at an exported ONCC as an OBJ, they are named thigh_right, calf_left.  Which is correct?  Especially when naming in Blender?  Also, why does Blender have the the name left_left?  I looked at the naming structure from the extracted ONCCkonoko_generic.dae which was imported into Blender.
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This is one screenshot I got before the lost data:
This is one screenshot I got before the lost data:


http://edt.oni2.net/3D/EliteMC.jpg
[[Image:EliteMC.jpg]]


EdT
EdT
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http://ssg.oni2.net/test/os037.png
D:\SPIELE\ONIENG\GAMEDA~1>onispl~1.exe -extract:obj c:\test2\ level8~1.dat
D:\Spiele\Onieng\GameDataFolder\level8_Final.dat
System.IndexOutOfRangeException: Index was outside the bounds of the array.
    at Oni.Geometry.GeometryObjExporter.ExportBody(InstanceDescriptor oncc)
    at Oni.Geometry.GeometryObjExporter.ExportInstanceList(List`1 descriptors)
    at Oni.Exporter.Export(InstanceFileManager fileManager, String sourceFilePath
, String filter)
    at Oni.Program.ExtractGeometry(String[] args)
    at Oni.Program.Main(String[] args)


OS v0.37 extracts no files. If I use level 14 it extracts only the first ONCC file (obj, material, plus the textures). (Same problems with OS v0.30. Other versions not tested.) Where did I go wrong?
OS v0.37 extracts no files. If I use level 14 it extracts only the first ONCC file (obj, material, plus the textures). (Same problems with OS v0.30. Other versions not tested.) Where did I go wrong?