18,700
edits
m (localized images (localized one console screenshot as text!)) |
m (http->https) |
||
Line 23: | Line 23: | ||
EdT | EdT | ||
First the simple problems: [ | First the simple problems: [https://cid-639aa31296681bfe.skydrive.live.com/self.aspx/Oni/OniSplit_v0.9.4.zip OniSplit 0.9.4] contains: | ||
:*fix for flipped textures | :*fix for flipped textures | ||
:*corrected left_left to left_thigh | :*corrected left_left to left_thigh | ||
Line 163: | Line 163: | ||
geyser told me something about texture coordinates messing his OBJ viewer so I removed all texture coordinates from MasterChief and reimported and now it seems to work. At least long enough to kill BarabusMC. | geyser told me something about texture coordinates messing his OBJ viewer so I removed all texture coordinates from MasterChief and reimported and now it seems to work. At least long enough to kill BarabusMC. | ||
[ | [https://cid-639aa31296681bfe.skydrive.live.com/self.aspx/Oni/Images/mcb.jpg Screenshot] | ||
[ | [https://cid-639aa31296681bfe.skydrive.live.com/self.aspx/Oni/TRBSMasterChief.oni TRBSMasterChief] | ||
I'm still getting a crash but only when moving the camera very very close to MC and it's a different place in code where it happens. | I'm still getting a crash but only when moving the camera very very close to MC and it's a different place in code where it happens. | ||
Line 176: | Line 176: | ||
EdT | EdT | ||
Here's my collada file: [ | Here's my collada file: [https://cid-639aa31296681bfe.skydrive.live.com/self.aspx/Oni/MasterChief.dae MasterChief]. | ||
To remove texture coordinates: select a bone and below there is a Mesh panel. Somewhere in that panel there is an UVTex field with a X button to its right. Use that button to delete the texture coordinates for the current bone. You need to do that for every bone | To remove texture coordinates: select a bone and below there is a Mesh panel. Somewhere in that panel there is an UVTex field with a X button to its right. Use that button to delete the texture coordinates for the current bone. You need to do that for every bone |