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(Added top header description, "History of Blender in Oni community" and "How to use Blender? Tutorials and resources" headers, removed a number of headers containing info from as far as 2011. Article still to be updated.) |
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With Blender having become significantly more user-friendly and popular, it became more and more clear that it was necessary for the community to move on from XSI to Blender. The final straw was that it became clear that using XSI was ridiculously ineffcient, due to outdated methods used to create assets and XSI being bugged. | With Blender having become significantly more user-friendly and popular, it became more and more clear that it was necessary for the community to move on from XSI to Blender. The final straw was that it became clear that using XSI was ridiculously ineffcient, due to outdated methods used to create assets and XSI being bugged. | ||
From 2020 to 2022 a significant amount of work was done to allow modding Oni in Blender: the -blender tag was introduced to [[OniSplit]], a new [[Using_the_Rigify_animation_rig|animation rig]] tailor-fit for making Oni animations was created, along with [[BlenderOni]] - a companion tool for the said rig. With all of this done, the community can now create new content for Oni in a modern, free, commonly used and open source 3D software. | From 2020 to 2022 a significant amount of work was done to allow modding Oni in Blender: the -blender tag was introduced to [[OniSplit]], which allowed to convert Oni assets in a way so that they can be imported to Blender, a new [[Using_the_Rigify_animation_rig|animation rig]] tailor-fit for making Oni animations was created, along with [[BlenderOni]] - a companion tool for the said rig. With all of this done, the community can now create new content for Oni in a modern, free, commonly used and open source 3D software. | ||
==How to use Blender? Tutorials and resources== | ==How to use Blender? Tutorials and resources== |
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