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==History== | ==History== | ||
When the Rigify-Oni rig was first released to the public, it was meant to be used together with a number of scripts stored within the Blender scene containing the rig. However, those scripts were not ideal - they were awkward to use as setting up the appropriate values was possible only by changing the script code. | |||
Those scripts have become obsolete with the introduction of BlenderOni, which is essentially little more than those scripts wrapped into a GUI. The scripts are nonetheless archived [[Blender/Obsolete scripts|HERE]] for legacy purposes. | |||
==Options== | |||
To be further described | |||
===Bake Keyframe Rotation Mode=== | |||
===Change Rotation Mode=== | |||
===Adjust Throw Target=== | |||
===Object Constraint Switch=== | |||
===Bone Constraint Switch=== | |||
===Object Visual Transformer=== | |||
===Bone Visual Transformer=== | |||
===Set Object Constraint Targets=== | |||
===Set Rig Bone Constraint Targets=== | |||
===Constrain Character Model=== | |||
==Use cases== | |||
To be further described, but probably best to link to the [[Using_the_Rigify_animation_rig|rig documentation]] | |||
[[Category:Completed modding tools]][[Category:Bi-platform modding tools]] | [[Category:Completed modding tools]][[Category:Bi-platform modding tools]] |
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