18,700
edits
(Adding information about 'laser_alpha' variable. References: 'OT_Trigger.c' (line: 1371, function name: 'FXgLaser_UseAlpha') together with 'Oni_FX.c' (search for param: 'FXgLaser_UseAlpha').) |
(explanation of sync_debug; also, it's not built into the game under normal circumstances, so it's a "NO" according to the legend (we need to add a lot more "NO"s to this table!)) |
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Line 733: | Line 733: | ||
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|bool||[[sync_debug]]||0 | |bool||[[sync_debug]]||0 | ||
|"enables sync debugging"|| | |"enables sync debugging"<br>(prints a message to screen with how many frames were dropped during a cutscene; see function <tt>cutscene_sync</tt>)||NO | ||
|- | |- | ||
|float||[[target_max_distance]]||75000. | |float||[[target_max_distance]]||75000. |