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BSL:Variables: Difference between revisions

explanation of sync_debug; also, it's not built into the game under normal circumstances, so it's a "NO" according to the legend (we need to add a lot more "NO"s to this table!)
(Adding information about 'laser_alpha' variable. References: 'OT_Trigger.c' (line: 1371, function name: 'FXgLaser_UseAlpha') together with 'Oni_FX.c' (search for param: 'FXgLaser_UseAlpha').)
(explanation of sync_debug; also, it's not built into the game under normal circumstances, so it's a "NO" according to the legend (we need to add a lot more "NO"s to this table!))
Line 733: Line 733:
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|-
|bool||[[sync_debug]]||0
|bool||[[sync_debug]]||0
|"enables sync debugging"||??
|"enables sync debugging"<br>(prints a message to screen with how many frames were dropped during a cutscene; see function <tt>cutscene_sync</tt>)||NO
|-
|-
|float||[[target_max_distance]]||75000.
|float||[[target_max_distance]]||75000.