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m (using Image: consistently to make it easier to find all image refs on a page) |
(Re-writing 'file links' section and its tables... it was completely incorrect! (ref. - ONI_Character.h, lines 472-477, 335-345)) |
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Line 294: | Line 294: | ||
; | ;Link to ONCV (variant) | ||
{{Table}} | {{Table}} | ||
{{OBDth}} | {{OBDth}} | ||
{{OBDtr| 0x434 | link |C5FF8A| 01 FB 03 00 | 1019 | link to 01019-konoko.[[OBD:ONCV|ONCV]]; defines variants and upgrades }} | {{OBDtr| 0x434 | link |C5FF8A| 01 FB 03 00 | 1019 | link to 01019-konoko.[[OBD:ONCV|ONCV]]; defines variants and upgrades }} | ||
|} | |||
;Link to ONCP (particles) | |||
{{Table}} | |||
{{OBDth}} | |||
{{OBDtr| 0x438 | link |C5FF8A| 01 F9 03 00 | 1017 | link to [[OBD:ONCP|01017-.ONCP]]; lists the particles available for this character (trails, flashes, etc) }} | {{OBDtr| 0x438 | link |C5FF8A| 01 F9 03 00 | 1017 | link to [[OBD:ONCP|01017-.ONCP]]; lists the particles available for this character (trails, flashes, etc) }} | ||
|} | |||
;Link to ONIA (impacts) | |||
{{Table}} | |||
{{OBDth}} | |||
{{OBDtr| 0x43C | link |C5FF8A| 01 FA 03 00 | 1018 | link to [[OBD:ONIA|01018-.ONIA]]; lists the special impact sounds (used for special combat moves) }} | {{OBDtr| 0x43C | link |C5FF8A| 01 FA 03 00 | 1018 | link to [[OBD:ONIA|01018-.ONIA]]; lists the special impact sounds (used for special combat moves) }} | ||
{{OBDtr| 0x440 | | |} | ||
{{OBDtr| 0x441 | | |||
{{OBDtr| 0x442 | | |||
{{OBDtr2|0x444 | char[16] |C0C0C0| Light | modifier | ;Animation Impacts | ||
edit: WMDD says: Effects found for Impact x on Material y with Modifier: pm_mod_types }} | |||
{{Table}} | |||
{{OBDth}} | |||
{{OBDtr| 0x440 | bool |C5FF8A| 00 | unused | found indices }} | |||
{{OBDtr| 0x441 | uint8 |C5FF8A| 00 | unused | padding }} | |||
{{OBDtr| 0x442 | uint16 |C5FF8A| 00 00 | unused | modifier type }} | |||
{{OBDtr2|0x444 | char[16] |C0C0C0| Light | modifier name <code>(only visible in pm_mod_type.WMM_, level 0)</code> | |||
<mark>edit: WMDD says: Effects found for Impact x on Material y with Modifier: pm_mod_types</mark> }} | |||
{{OBDtrBK|1=First of 15 impact elements. }} | {{OBDtrBK|1=First of 15 impact elements. }} | ||
{{OBDtr2|0x454 | char[128] |FF0080| Footstep_Walk | walk impact (reference to 04124-Footstep_Walk.[[OBD:Impt|Impt]] of level 0); always the same; without the impacts you can't hear the steps of a character }} | {{OBDtr2|0x454 | char[128] |FF0080| Footstep_Walk | walk impact (reference to 04124-Footstep_Walk.[[OBD:Impt|Impt]] of level 0); always the same; without the impacts you can't hear the steps of a character }} | ||
{{OBDtr| 0x4D4 | int16 |FF0080| FF FF | -1 | set at runtime to the value stored at 0x08 in [[OBD:Impt|Impt]] }} | {{OBDtr| 0x4D4 | int16 |FF0080| FF FF | -1 | set at runtime to the value stored at 0x08 in [[OBD:Impt|Impt]] }} | ||
{{OBDtrBK|1=End of an array. }} | |||
{{OBDtr| ----- | char[2] |------| -- -- | -- | padding }} | |||
|} | |} | ||
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