History of Mac Oni: Difference between revisions

attempting to make the GM timeline clearer by reordering and rewording some material, with a citation and date tweak for Mac GM
(adding report from gonegold.com of a late 1/2/01 GM date for Mac Oni; fixed table alignment; link tweaks)
(attempting to make the GM timeline clearer by reordering and rewording some material, with a citation and date tweak for Mac GM)
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==Windows Oni 1.0 to Mac Oni 1.1==
==Windows Oni 1.0 to Mac Oni 1.1==
[[Image:Classic Mac Oni Get Info window.jpg|thumb|Bungie's original Carbon PPC build of Oni 1.1.]]
[[Image:Classic Mac Oni Get Info window.jpg|thumb|Bungie's original Carbon PPC build of Oni 1.1.]]
While Oni was developed by [[Bungie West]] simultaneously for Windows and Mac OS (with the PlayStation 2 port being done in parallel by Rockstar), the game's development was not completed for both PC platforms at the same time. Oni was reported as having been [[wp:Software release life cycle#Release to manufacturing (RTM)|gold-mastered or RTMed]] for Windows [http://oni.bungie.org/newsarchives/2000/nov00.html#xbox around 11/17/2000]. The Mac version continued in development for another month, partly due to a graphics bug discovered [http://carnage.bungie.org/oniforum/oni.forum.pl?read=7653 at the last minute], and probably gold-mastered on 12/21/00 (the date on the retail files, and the day before the Mac demo came out). (It's possible that there were some additional last-minute changes, because the Mac version was not [http://oni.bungie.org/newsarchives/2001/jan01.html#gold confirmed as RTM] until 1/2/01.)
While Oni was developed by [[Bungie West]] simultaneously for Windows and Mac OS (with the PlayStation 2 port being done in parallel by Rockstar), the game's development was not completed for both platforms at the same time. The date of the retail Windows application is 11/3/00, the game data is dated 11/4/00, and Oni was reported as having been [[wp:Software release life cycle#Release to manufacturing (RTM)|gold-mastered]] for Windows [http://oni.bungie.org/newsarchives/2000/nov00.html#xbox around 11/17/2000]. Although the date on the Mac game data is 11/20/00, the Mac version continued in development for another month, partly due to a graphics bug discovered [http://carnage.bungie.org/oniforum/oni.forum.pl?read=7653 at the last minute]. It was probably gold-mastered on 12/20/00 based on the date on the demo application (which doesn't have the joke creation date seen to the right), and based on [http://carnage.bungie.org/oniforum/oni.forum.pl?read=8045 this post] by Matt Soell. (There's a report of a [http://oni.bungie.org/newsarchives/2001/jan01.html#gold late Mac GM date of 1/2/01], but this doesn't make sense unless the code underwent further last-minute changes after the demo.)


It appears that the Mac version of Oni required a change to the layout of the game data files (the addition of .sep files; see [[Windows Oni vs. Mac Oni#Game data files|Windows Oni vs. Mac Oni]] for details). The required changes to Oni's code were made not long after the final build of the Windows Oni application, as the date of the game data on the Windows CD-ROM is 11/4/00 (the application is dated 11/3/00), and the date on the Mac game data is 11/20/00. Because the Windows demo was not released until [http://oni.bungie.org/newsarchives/2000/dec00.html around 12/17/00], it was built on the version of Oni that used .sep files, unlike Windows retail Oni.
It appears that the Mac version of Oni required a change to the layout of the game data files (the addition of .sep files; see [[Windows Oni vs. Mac Oni#Game data files|HERE]] for details). The required changes to Oni's code were made after the final build of the retail Windows Oni application, but because the Windows demo was not released until [http://oni.bungie.org/newsarchives/2000/dec00.html around 12/17/00], it was built on the version of the code which used .sep files.


As a result of reaching gold status first, the Windows retail Oni application is labeled as version 1.0 (as seen in the [[Oni (folder)/readme.txt|Windows read-me]]), and Bungie's build of the game app for the Mac is version 1.1 (pictured, right; also see the [[Oni (folder)/Oni ReadMe|Mac read-me]]). Besides any fixes to the code made after Windows Oni was gold-mastered, it's likely that additional bugs were fixed between the production of the Windows demo and the Mac release, based on issues observed in BSL in the Windows demo application that aren't present in Mac Oni.
As a result of reaching gold status first, the Windows retail Oni application is labeled as version 1.0 (as seen in the [[Oni (folder)/readme.txt|Windows read-me]]), and Bungie's build of the game app for the Mac is version 1.1 (pictured, right; also see the [[Oni (folder)/Oni ReadMe|Mac read-me]]). Besides any fixes to the code made after Windows Oni was gold-mastered, it's likely that additional bugs were fixed between the production of the Windows demo and the Mac release, based on issues observed in BSL in the Windows demo application that aren't present in Mac Oni.