Jump to content

Pre-beta content: Difference between revisions

m
link fixes
(→‎Miscellaneous mysteries: adding a new pre-beta enigma)
m (link fixes)
Line 400: Line 400:
Level names in Oni are stored in the global resource file known as "level0_Final", so that the out-of-game loading dialog can display them. Somewhat surprisingly, the names of missing levels are present even in retail versions of Oni.
Level names in Oni are stored in the global resource file known as "level0_Final", so that the out-of-game loading dialog can display them. Somewhat surprisingly, the names of missing levels are present even in retail versions of Oni.


It appears that levels below 20 were intended as single-player levels, 30-35 were multiplayer maps, and the rest were test levels. For some of those levels, there are fragmentary scripts which can be found in the [[OBD:Localization/German|European Mac releases]] of Oni. If there was any info to be gleaned from those scripts, it is described in that level's section. Here are the missing levels alongside their presumed BSL folder names. Click the name to jump to that section below:
It appears that levels below 20 were intended as single-player levels, 30-35 were multiplayer maps, and the rest were test levels. For some of those levels, there are fragmentary scripts which can be found in the [[European Mac releases]] of Oni. If there was any info to be gleaned from those scripts, it is described in that level's section. Here are the missing levels alongside their presumed BSL folder names. Click the name to jump to that section below:
{|class="wikitable"
{|class="wikitable"
|-
|-
Line 493: Line 493:


===BGI HQ===
===BGI HQ===
This level was likely intended as Konoko's final confrontation with the shadowy [[BGI]], which was later excised from the story as Oni's development ran out of time. Fragments of a script for this level can be found in [[OBD:Localization/German|German Mac]] Oni and the PS2 port. The scripts contain two cutscenes, one of which describes Konoko setting a bomb and taking cover, and the resulting explosion, and the other cutscene introduces the [[Iron Demon]] that would end up getting cut from the game. The number of the level indicates that these events would take place before Konoko returns to the TCTF to confront Griffin and after meeting with Kerr in the Science Prison.
This level was likely intended as Konoko's final confrontation with the shadowy [[BGI]], which was later excised from the story as Oni's development ran out of time. Fragments of a script for this level can be found in [[European Mac releases]] and the [[Oni (PlayStation 2)|PS2 port]]. The scripts contain two cutscenes, one of which describes Konoko setting a bomb and taking cover, and the resulting explosion, and the other cutscene introduces the [[Iron Demon]] that would end up getting cut from the game. The number of the level indicates that these events would take place before Konoko returns to the TCTF to confront Griffin and after meeting with Kerr in the Science Prison.


Below are the only four screenshots we have for the level. Similarities to the architecture in TCTF HQ have been noted, and were explained by Hardy LeBel:
Below are the only four screenshots we have for the level. Similarities to the architecture in TCTF HQ have been noted, and were explained by Hardy LeBel: