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{{Retitle|level0_Tools}} | {{Retitle|level0_Tools}} | ||
[[Image:Tool Mode - Edit Particle Class.jpg|300px|right]] | [[Image:Tool Mode - Edit Particle Class.jpg|300px|right]] | ||
During the development of Oni, Bungie West had an in-game editor for real-time adjustment and creation of entities in the game world. The UI for this editor was stored in files called level0_Tools.dat/.raw[/.sep]. The tool files also contain other resources that were used during development as well as textures that are seemingly relics not meant to be released. These files were first discovered in the | During the development of Oni, Bungie West had an in-game editor for real-time adjustment and creation of entities in the game world. The UI for this editor was stored in files called level0_Tools.dat/.raw[/.sep]. The tool files also contain other resources that were used during development as well as textures that are seemingly relics not meant to be released. These files were first discovered in the German localization of Oni for the Mac, but have subsequently been found in the rest of the [[European Mac releases|Mac (E)FIGS localizations]], [[OBD:Localization/Japanese|Japanese Oni]] for both Windows and Mac, and Final Candidate build 7 (Windows, English). | ||
A standard Oni application will not actually load these files (in fact, Oni will explicitly state in its startup log that it is 'skipping the tool files'), but the function of the files was determined from examining their resources. If you're curious, you can download level0_Tools [http://geyser.oni2.net/edition/plugins/level0_Tools.zip here]. [[OniSplit]] can be used to extract the data into individual resources. | A standard Oni application will not actually load these files (in fact, Oni will explicitly state in its startup log that it is 'skipping the tool files'), but the function of the files was determined from examining their resources. If you're curious, you can download level0_Tools [http://geyser.oni2.net/edition/plugins/level0_Tools.zip here]. [[OniSplit]] can be used to extract the data into individual resources. |