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Here is an overview of level0_Tools' contents: | Here is an overview of level0_Tools' contents: | ||
:*[[WMDD]]s that were used by the in-game visual editor, a.k.a. Tool Mode (pictured, right). This mode is not available in a release build of Oni, but Bungie West used a "tool" build of Oni, OniTool.exe, to edit [[OBJC|OBJCs]] and other [[BINA]] resources while test-playing the game. | |||
:*[[WMDD]]s that were used by the in-game visual editor, a.k.a. Tool Mode (pictured, right). This mode is not available in a release build of Oni, but Bungie West used a "tool" build of Oni, OniTool.exe, to edit [[OBJC|OBJCs]] and other [[BINA]] resources while | :*Distinct furniture models ([[OFGA|OFGAs]]), instances of which could be placed/adjusted while in Tool Mode. For most Oni versions the furniture was eventually "baked" into Oni's levels, i.e., converted to static quads of the [[AKEV|Akira Environment]], but for the [[Oni (PlayStation 2)|PS2 version]] furniture still consists of individual mesh instances. | ||
:*Textures that were used for debugging or for other obsolete purposes. The most notable texture is probably the cartoon cat we have named [[Hapecat]], a variant of the character who appears in a poster in [[Chapter 2]], who has become something of a mascot for the community. | :*Textures that were used for debugging or for other obsolete purposes. The most notable texture is probably the cartoon cat we have named [[Hapecat]], a variant of the character who appears in a poster in [[Chapter 2]], who has become something of a mascot for the community. | ||