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{{update|This article contains links to the now defunct Oni Central Forum. Sections: History of Modding with Blender}} | |||
Blender is a free and open-source program used for 3D modeling, animating, rigging, texturing, video editing, digital drawing, etc. It is the community's current 3D software of choice for modding Oni. | Blender is a free and open-source program used for 3D modeling, animating, rigging, texturing, video editing, digital drawing, etc. It is the community's current 3D software of choice for modding Oni. | ||
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==Oni-specific issues with Blender== | ==Oni-specific issues with Blender== | ||
===Fixing texture mapping of DAE files=== | |||
Replace all instances of <technique> with <technique sid="common">. | |||
===Rotation order=== | ===Rotation order=== | ||
The previous XSI process allowed us to get to work pretty quickly: you could simply export any animation from Oni as a COLLADA file using OniSplit, then import it to XSI and it would work (mostly) without any quirks. That is not the case with Blender. If you import any Oni animation into Blender as it is, the rotations will be all wrong. | The previous XSI process allowed us to get to work pretty quickly: you could simply export any animation from Oni as a COLLADA file using OniSplit, then import it to XSI and it would work (mostly) without any quirks. That is not the case with Blender. If you import any Oni animation into Blender as it is, the rotations will be all wrong. |
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