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Music: Difference between revisions

249 bytes added ,  25 February 2023
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→‎The "trio": wording, more info on Terminus
(→‎The "trio": linking to the other three tracks Salter re-released on Missing Scenes now that they're up)
m (→‎The "trio": wording, more info on Terminus)
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"NVerse" was apparently an alias for Paul Sebastien. In 2023, Sebastien confirmed by email that he created Trailer as well as other possibly unreleased tracks. Sebastien was also a founder of the techno band Psykosonik; over the course of the band's existence (1992–1997), four of their electronic dance songs charted in the Billboard Top 40, but they only released two albums. The style of Trailer resembles the output from his band, as exemplified by songs like [https://www.youtube.com/watch?v=iIHANekdtvU Teknojihad] and [https://www.youtube.com/watch?v=ZH2Pslw8BkI Killjoy].
"NVerse" was apparently an alias for Paul Sebastien. In 2023, Sebastien confirmed by email that he created Trailer as well as other possibly unreleased tracks. Sebastien was also a founder of the techno band Psykosonik; over the course of the band's existence (1992–1997), four of their electronic dance songs charted in the Billboard Top 40, but they only released two albums. The style of Trailer resembles the output from his band, as exemplified by songs like [https://www.youtube.com/watch?v=iIHANekdtvU Teknojihad] and [https://www.youtube.com/watch?v=ZH2Pslw8BkI Killjoy].


[http://www.vgmpf.com/Wiki/index.php?title=Brian_Salter Salter], who has composed for other games, also released his own album called "Missing Scenes (1997-2005)" under the artist name Plektric in 2005. The following tracks are very clearly alternate versions of tracks from Oni:
[http://www.vgmpf.com/Wiki/index.php?title=Brian_Salter Brian Salter], who has composed for other games, also released his own album called "Missing Scenes (1997-2005)" under the artist name Plektric in 2005. The following tracks are very clearly alternate versions of tracks from Oni:
:1. [https://www.youtube.com/watch?v=_kQ5dSisqq8 Furies] (Konoko Chase)
:1. [https://www.youtube.com/watch?v=_kQ5dSisqq8 Furies] (Konoko Chase)
:4. [https://www.youtube.com/watch?v=CPUztY78Mmk Two New Villains] (Whirled Piece)
:4. [https://www.youtube.com/watch?v=CPUztY78Mmk Two New Villains] (Whirled Piece)
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:7. [https://www.youtube.com/watch?v=HBZAwe3ZkIc Drop Zone] (Pursuit)
:7. [https://www.youtube.com/watch?v=HBZAwe3ZkIc Drop Zone] (Pursuit)


Salter released additional alternate versions of two of these pieces on Smartsound.com: [https://www.smartsound.com/royalty-free-music/Eclectic+Lounge/Terminus/ Terminus] (Konoko Chase) and [https://www.smartsound.com/royalty-free-music/Atmospheric+Energy/Crucial+Dossier/ Crucial Dossier] (Whirled Piece).
Salter released additional alternate versions of two of these pieces on Smartsound.com: [https://www.smartsound.com/royalty-free-music/Eclectic+Lounge/Terminus/ Terminus] (Konoko Chase) and [https://www.smartsound.com/royalty-free-music/Atmospheric+Energy/Crucial+Dossier/ Crucial Dossier] (Whirled Piece). The music Salter released on Smartsound makes use of a proprietary feature which can mix different component tracks to produce variants on a piece; for instance, Terminus has 13 "variations" and 11 "moods" for a total of 143 variants.


When asked by email in 2023 about the bonus MP3 "No One Left to Trust", released as promotional material, Salter recognized it as his work.
When asked by email in 2023 about the bonus MP3 "No One Left to Trust", released as promotional material, Salter recognized it as his work.


The atmospheric ambient tracks in Oni starting with "atm_" (collected [https://iritscen.oni2.net/wiki/ambient/ here]), some of which were strung together to make the CD's Ambient Suite and some of which are only heard in-game, are quite different from the other music in Oni. However, about nine days before the press release that named the Power of Seven "trio" which would be making music for the game, Paul Sebastien [http://oni.bungie.org/newsarchives/2000/apr00.html#pos stated in an interview] (now lost) that Power of Seven would also be making "atmospheric ambient" tracks for the game. Some resemblance to Salter's atmospheric work for Headspace can be heard, for instance in [https://www.youtube.com/watch?v=qlmOe31LHpM Headspace Vol. 8]'s tracks Creeping Fear, Curious, Grandeur, Mystical, and Quietude (note that these are recordings of RMF files, Headspace's proprietary [[wp:Module file|MOD music]] format, so they are limited in terms of sound production). The track Then The Moon Fell, from Salter's album Missing Scenes, is another atmospheric piece. Although it is more structured than Oni's ambient pieces, the bell tones heard from 00:12–00:31 are a close match to the tones from 2:47–3:11 in Ambient Suite.
The atmospheric ambient tracks in Oni starting with "atm_" (collected [https://iritscen.oni2.net/wiki/ambient/ here]), some of which were strung together to make the CD's Ambient Suite and some of which are only heard in-game, are quite different from the other music in Oni. However, about nine days before the press release that named the Power of Seven "trio" which would be making music for the game, Paul Sebastien [http://oni.bungie.org/newsarchives/2000/apr00.html#pos stated in an interview] (now lost) that Power of Seven would also be making "atmospheric ambient" tracks for the game. Some resemblance to Salter's atmospheric work for Headspace can be heard, for instance in [https://www.youtube.com/watch?v=qlmOe31LHpM Headspace Vol. 8]'s tracks Creeping Fear, Curious, Grandeur, Mystical and Quietude (note that these are recordings of RMF files, Headspace's proprietary [[wp:Module file|MOD music]] format, so they are limited in terms of sonic complexity). The track Then The Moon Fell, from Salter's album "Missing Scenes", is another atmospheric piece. Although it is more structured than Oni's ambient pieces, the bell tones heard from 00:12–00:31 are a close match to the tones from 2:47–3:11 in Ambient Suite.


[[wp:Kim Cascone|Cascone]] is a famous experimental electronic composer, and his work (some of which can be found [https://bandcamp.com/tag/kim-cascone here]) is ''way'' more avant-garde than what you'd expect to hear in a game, though he did score [[wp:Obsidian (1997 video game)|Obsidian]], a 1997 surrealist puzzle game. Cascone briefly mentioned that he was working on "sound design for a Japanese anime game" at the end of [https://web.archive.org/web/20170314155110/http://www.spiderbytes.com/ambientrance/cascone.htm this 1998 interview], which he confirmed by email in 2022 to have been Oni, however he referred to his contributions as "[[wp:Speculative work|spec work]]" and didn't think that his "sound design" was used in the final game. Sebastien's recollection in 2023 was that Cascone's work was on "audio sound FX areas such as gunshots and foley sounds etc. primarily — not music".
[[wp:Kim Cascone|Kim Cascone]] is a famous experimental electronic composer, and his work (some of which can be found [https://bandcamp.com/tag/kim-cascone here]) is ''way'' more avant-garde than what you'd expect to hear in a game though he did score [[wp:Obsidian (1997 video game)|Obsidian]], a 1997 surrealist puzzle game. Cascone briefly mentioned that he was working on "sound design for a Japanese anime game" at the end of [https://web.archive.org/web/20170314155110/http://www.spiderbytes.com/ambientrance/cascone.htm this 1998 interview], which he confirmed by email in 2022 to have been Oni, however he referred to his contributions as "[[wp:Speculative work|spec work]]" and didn't think that his "sound design" was used in the final game. Sebastien's recollection in 2023 was that Cascone's work was on "audio sound FX areas such as gunshots and foley sounds etc. primarily — not music".


==Tentative attribution==
==Tentative attribution==