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XML:TRAM: Difference between revisions

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::Unknown, but maybe it has something to do with {x,y,z} velocities and the fact that directional jumps, for example, take information about their direction vector from the {x,z} velocity part of the TRAM (the vertical Y component is in the ONCC).
::Unknown, but maybe it has something to do with {x,y,z} velocities and the fact that directional jumps, for example, take information about their direction vector from the {x,z} velocity part of the TRAM (the vertical Y component is in the ONCC).
:ThrowSource
:ThrowSource
::Unknown, but throws use it. - Developed relict? Possibly it was meant for throws which work in pairs, see throw(n) types. The source animation signals that the paired target animation must be projected on the current enemy of the source.
::Unknown, but throws use it. - Developer relict? Possibly it was meant for throws which work in pairs, see throw(n) types. The source animation signals that the paired target animation must be projected on the current enemy of the source as the target animation cannot be picked from enemy's TRAC.
:ThrowTarget
:ThrowTarget
::Animation can hurt anybody with its attack part, including teammates. The player can even hurt himself with the TRAM's damage part (whereas a player cannot hurt himself with his own animation's attack part). It also allows two attack parts to be executed instead of only one (maybe a bug? more than two will result in a crash).
::Animation can hurt anybody with its attack part, including teammates. The player can even hurt himself with the TRAM's damage part (whereas a player cannot hurt himself with his own animation's attack part). It also allows two attack parts to be executed instead of only one (maybe a bug? more than two will result in a crash).
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