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503 bytes added ,  15 March 2023
→‎Speedruns: added NMS' and Tracker's early speedruns; clarified rules on cutscenes and Training
m (→‎Longplays: wording, more accurate description of egoroffie playthrough)
(→‎Speedruns: added NMS' and Tracker's early speedruns; clarified rules on cutscenes and Training)
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==Speedruns==
==Speedruns==
The speedrun community for Oni only started in 2017, but once attention was placed on finding the quickest paths through the game, speedrunners discovered some remarkable exploits in the game engine. Speedruns are organized into 3 categories based on the exploits allowed to be used: Classic, NMG and any%. The current world record (WR) is listed for each category. Visit [https://www.speedrun.com/oni Oni's speedrun.com page] for information and tools for performing your own run.
The speedrun community for Oni only started in 2017; earlier speedruns were done by players such as Tracker in 2007 ([https://www.youtube.com/playlist?list=PLFa3CejQbQ2K8mqJsSysNBONp4YuOfaMb 1:51:17]) and NMS in 2009 ([https://www.youtube.com/playlist?list=PLB6A40E214BA4F748 1:11:48]), but they were isolated efforts. Once the attention of experienced speedrunners was focused on finding the quickest paths through the game, they discovered some remarkable exploits in the game engine. Speedruns are organized into 3 categories based on the exploits allowed to be used: Classic, NMG and any%. The current world record (WR) is listed below for each category. Visit [https://www.speedrun.com/oni Oni's speedrun.com page] for information and tools for performing your own run.


===Classic===
===Classic===
A "Classic" speedrun allows any glitch a player can exploit in the game without outside modification or [[Developer Mode]]. The glitches utilized include clipping through walls and preventing fall damage through "soft jumps".
A "Classic" speedrun allows any glitch a player can exploit in the game without outside modification or [[Developer Mode]]. The glitches utilized include clipping through walls and preventing fall damage through "soft jumps". Cutscenes are not allowed to be skipped and the Training level must be played.
*Current WR: [https://www.twitch.tv/videos/1052519362 1:08:58 by xsoapbubble]
*Current WR: [https://www.twitch.tv/videos/1052519362 1:08:58 by xsoapbubble]


===NMG===
===NMG===
"NMG" means "No Major Glitches". Currently the only technique that's considered major is the "soft jump", a technique for taking no damage from a fall. Clipping through walls is still allowed.
"NMG" means "No Major Glitches". Currently the only technique that's considered major is the "soft jump", a technique for taking no damage from a fall. Clipping through walls is still allowed. Cutscenes can be skipped (this is done with a hack in the Daodan DLL), as can Training.
*Current WR: [https://www.twitch.tv/videos/1105694158 38:38 by xsoapbubble]
*Current WR: [https://www.twitch.tv/videos/1105694158 38:38 by xsoapbubble]


===any%===
===any%===
"any%" is a traditional speedrunning term for "Any way you can complete the game, no matter how much you skip". In the Oni speedrunning community, it means that you can use the [[Customizing/Binding#start_record, stop_record, play_record|film-recording keys]] to fly and teleport through the levels.
"any%" is a traditional speedrunning term for "Any way you can complete the game, no matter how much you skip". In the Oni speedrunning community, it means that you can use the [[Customizing/Binding#start_record, stop_record, play_record|film-recording keys]] to fly and teleport through the levels. Cutscenes can be skipped, as can Training.
*Current WR: [https://www.youtube.com/watch?v=LWzwQ_3ws74 15:42 by OriginalBaum]
*Current WR: [https://www.youtube.com/watch?v=LWzwQ_3ws74 15:42 by OriginalBaum]