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Quotes/Prompts: Difference between revisions

generally reorganized page so that messages are correctly grouped and in roughly the same order you encounter them in-game
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(generally reorganized page so that messages are correctly grouped and in roughly the same order you encounter them in-game)
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This is still rather messy... and almost completely useless :)
Coming from the game resource [[SUBT]]messages, these prompts are used for tutorial instruction in Chapters 0 and 1. A few general messages are also stored here, such as notifications that the game has been saved, that you have a new objective, and that you learned a new move.
 
=={{C0}}==
=={{C0}}==
===RUN===
===Running===
*good Movement complete. '''(UNUSED)'''
*good Movement complete. '''(UNUSED)'''
*xwelcome [o.Basic movement training initiated.]
*xwelcome [o.Basic movement training initiated.]
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*xreview Go to the yellow floor target near the DATA CONSOLE toward the rear of the room.
*xreview Go to the yellow floor target near the DATA CONSOLE toward the rear of the room.
*xgodoor Go to the floor target near the door to continue training.
*xgodoor Go to the floor target near the door to continue training.
===JUMP===
 
===Doors===
*goto_door1 Go to the target point near the door.
*unlock_door1 The door will unlock as the INDICATOR LIGHT above the door turns green.
*open_door1 To open it, [c.face the door and press the (CTRL) key].
*open_door1b All doors with indicator lights are opened this way.
*proceed_door1 Please proceed to the next room to continue training.
 
===Jumping===
*jump_basic [o.JUMP training sequence initiated.]
*jump_basic [o.JUMP training sequence initiated.]
*c01_50_06 To jump vertically, [c.press the (SPACE BAR)].
*c01_50_06 To jump vertically, [c.press the (SPACE BAR)].
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*c01_50_07 To jump forward, backward, or laterally, [c.start moving and then press (SPACE BAR)].
*c01_50_07 To jump forward, backward, or laterally, [c.start moving and then press (SPACE BAR)].
*jump1 Practice jumping.  Then go to the yellow floor target and jump to the next room.
*jump1 Practice jumping.  Then go to the yellow floor target and jump to the next room.
===ESCAPE MOVES===
*jump_flip The (SHIFT) key is also used for one more important maneuver: the JUMP-FLIP.
*c01_50_19 [c.Press (SHIFT) while in mid jump (SPACE BAR)] to perform one.
*c01_50_20 Performing a flip during a running or dashing jump will allow you to cover more distance and height.
*c01_50_22 The jump-flip attack works while jumping forward or backwards.
*c01_50_23 Run to the target point and jump-flip up to the next training area.
*jump_encourage Keep the jump key (SPACE BAR) pressed to get the most height.
*jump_encourage2 Jump onto the crate and then up to the next room.
 
===Item found===
*xpower1 Search high and hidden places for useful items.
*xpower2 To pick up an item, stand over it and then [c.press the (Q) key].
 
===Karen's training===
*xinterrupt [o.<training sequence interrupted>]
*xresume [o.<training sequence resumed>]
*xfite Jump up to the floor target to view the combat training in the next room.
 
===Sneaking===
*shift [o.Advanced movement training initiated.]
*shift [o.Advanced movement training initiated.]
*c01_50_08 To CROUCH, [c.press (SHIFT) while standing].
*c01_50_08 To CROUCH, [c.press (SHIFT) while standing].
*c01_50_09 To CREEP, [c.press (SHIFT) and then a directional key (W,A,D,S)].
*c01_50_09 To CREEP, [c.press (SHIFT) and then a directional key (W,A,D,S)].
*c01_50_10 Creeping footsteps cannot be heard.
*c01_50_10 Creeping footsteps cannot be heard.
===Escaping===
*escape The (SHIFT) key also allows you to perform ESCAPE MOVES.
*escape The (SHIFT) key also allows you to perform ESCAPE MOVES.
*c01_50_11 To perform a somersault escape move, [c.begin running (W,A,D,S) and then press (SHIFT)].
*c01_50_11 To perform a somersault escape move, [c.begin running (W,A,D,S) and then press (SHIFT)].
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*c01_50_16 To perform a slide escape move, [c.begin dashing (tap W then press and hold W) and then press (SHIFT)].
*c01_50_16 To perform a slide escape move, [c.begin dashing (tap W then press and hold W) and then press (SHIFT)].
*slide Try sliding beneath the moving LASER SENSORS here.
*slide Try sliding beneath the moving LASER SENSORS here.
*c01_50_13 Escaping is especially important when trying to fight multiple opponents.
*c01_50_13 Escaping is especially important when trying to fight multiple opponents.


*jump_flip The (SHIFT) key is also used for one more important maneuver: the JUMP-FLIP.
===Basic melee===
*c01_50_19 [c.Press (SHIFT) while in mid jump (SPACE BAR)] to perform one.
*c01_50_20 Performing a flip during a running or dashing jump will allow you to cover more distance and height.
*c01_50_22 The jump-flip attack works while jumping forward or backwards.
*c01_50_23 Run to the target point and jump-flip up to the next training area.
*jump_encourage Keep the jump key (SPACE BAR) pressed to get the most height.
*jump_encourage2 Jump onto the crate and then up to the next room.
===PUNCH KICK===
*begin_fight [o.Close quarter combat training initiated.]
*begin_fight [o.Close quarter combat training initiated.]
*xpunch PUNCH with the [c.(LEFT MOUSE)] button or the [c.(F)] key.
*xpunch PUNCH with the [c.(LEFT MOUSE)] button or the [c.(F)] key.
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*c01_50_37 The other flashes indicate the condition of your opponent, ranging from [g.GREEN (good)] to [r.RED (critical)].
*c01_50_37 The other flashes indicate the condition of your opponent, ranging from [g.GREEN (good)] to [r.RED (critical)].
*c01_50_38 You've beaten your enemy when you see the FINAL FLASH!
*c01_50_38 You've beaten your enemy when you see the FINAL FLASH!
===THROWS===
 
===Training drone status===
*xregen1 [o.Training drone defeated.  Resetting in 3 seconds.]
*xdroneactive [o.<training drone activated>]
*xdronedeactive [o.<training drone resetting position>]
 
===Throwing===
*goto_throw Proceed to the next combat training room.
*goto_throw Proceed to the next combat training room.
*c01_50_41 To perform a throw, [c. hit the punch or kick button as you press forward (W) into your opponent].
*c01_50_41 To perform a throw, [c. hit the punch or kick button as you press forward (W) into your opponent].
*xthrow1 Try to perform a throw while standing behind the drone.
*xthrow2 Also try to perform throws while running at the drone.
*c01_50_45 [c.Pressing the (F1)] key will pause the game and allow you to access your DATA COMLINK.  In it you will find your DIGITAL DIARY.
*c01_50_45 [c.Pressing the (F1)] key will pause the game and allow you to access your DATA COMLINK.  In it you will find your DIGITAL DIARY.
*c01_50_46 Any new moves that you've unlocked will be listed there, along with instructions on how to execute them.
*c01_50_46 Any new moves that you've unlocked will be listed there, along with instructions on how to execute them.
===BLOCKS===
 
===Blocking===
*goto_block When ready, proceed to the next combat room.
*goto_block When ready, proceed to the next combat room.
*c01_50_32 To block, [c.stand firm or retreat while facing your opponent].  Do not attempt an attack of your own.
*c01_50_32 To block, [c.stand firm or retreat while facing your opponent].  Do not attempt an attack of your own.
*c01_50_33 Stand before the training drone and block its attack.
*c01_50_33 Stand before the training drone and block its attack.
*xblocking2 A blocked attack is indicated by a blue flash.
*xblocking2 A blocked attack is indicated by a blue flash.
===FIRING RANGE===
 
===Firing range===
*goto_shoot Proceed to the final combat training room.
*goto_shoot Proceed to the final combat training room.
*c01_50_54 When properly armed, [c.clicking the (LEFT MOUSE)] button will fire the weapon.
*c01_50_54 When properly armed, [c.clicking the (LEFT MOUSE)] button will fire the weapon.
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*c01_50_61 Go to the red ammunition clips on the table.
*c01_50_61 Go to the red ammunition clips on the table.
*c01_50_62 Go to the green energy cells on the table.
*c01_50_62 Go to the green energy cells on the table.
*xreload Press [c.(R) or fire your empty weapon] to reload.
*xkeepshoot Finish shooting all the glass targets.


===Misc===
===Review===
====Rating====
*xf1 Hit [c.F1] to access your diary.
*xlastreview Use the data console near the table for a summary of your training.
 
===Rating===
*poopy [o.Training program Beta 6 complete.  Rating 100.]
*poopy [o.Training program Beta 6 complete.  Rating 100.]
*poopy2 [o.Training program Beta 6 complete.  Rating 97.]
*poopy2 [o.Training program Beta 6 complete.  Rating 97.]
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*poopy6 [o.Training program Beta 6 complete.  Rating 69.]
*poopy6 [o.Training program Beta 6 complete.  Rating 69.]
*poopy7 [o.Training program Beta 6 complete.  Rating 61.]
*poopy7 [o.Training program Beta 6 complete.  Rating 61.]
====ITEMS====
*xpower1 Search high and hidden places for useful items.
*xpower2 To pick up an item, stand over it and then [c.press the (Q) key].
====DOORS====
*goto_door1 Go to the target point near the door.
*unlock_door1 The door will unlock as the INDICATOR LIGHT above the door turns green.
*open_door1 To open it, [c.face the door and press the (CTRL) key].
*open_door1b All doors with indicator lights are opened this way.
*proceed_door1 Please proceed to the next room to continue training.


----
=={{C1}}==
=={{C1}}==
===Console===
===Consoles===
*c01_50_81 This is a CONTROL CONSOLE.
*c01_50_81 This is a CONTROL CONSOLE.
*c01_50_82 Activate it by using the action key [c.(CTRL)].
*c01_50_82 Activate it by using the action key [c.(CTRL)].
===Items dropped by dead enemies===
*xdoorislocked This door is locked.  Find the CONTROL CONSOLE that unlocks it.
 
===Objective===
*xincoming [o.Incoming message.]
*c01_50_71 To unlock these doors you must find the appropriate CONTROL CONSOLE and activate it.
*xarrow Notice the direction of your compass elevation arrow: up means above you, down means below you.
*c01_50_80 You need to reach the second floor. Find a staircase or other means of getting up!
 
===Dropped items===
*c01_50_84 Defeated enemies can drop useful items and weapons.
*c01_50_84 Defeated enemies can drop useful items and weapons.
*c01_50_86 Each HYPO SPRAY will gradually refill a portion of your Health Bar.  Press the [c.(TAB)] key to use one.
*c01_50_86 Each HYPO SPRAY will gradually refill a portion of your Health Bar.  Press the [c.(TAB)] key to use one.
*c01_50_87 You can administer more than one HYPO SPRAY at a time.
*c01_50_87 You can administer more than one HYPO SPRAY at a time.
===Comguy running for the alarm console===
*xtabhypo Press [c.(TAB)] to use a hypo.
 
===Alarm consoles===
*c01_50_88 Some enemies will try to run for help when they are attacked.
*c01_50_88 Some enemies will try to run for help when they are attacked.
*c01_50_89 If they reach an ALARM CONSOLE other enemies nearby will come to the area.
*c01_50_89 If they reach an ALARM CONSOLE other enemies nearby will come to the area.
*c01_50_90 Stop that Syndicate agent before he reaches an alarm!
*alarm_warn This is an alarm console.  They are used to warn others of a breach in security.


*c01_50_90 Stop that Syndicate agent before he reaches an alarm!
===Civilians===
===Civilians===
*c01_50_91 Some people are just innocent bystanders.
*c01_50_91 Some people are just innocent bystanders.
*c01_50_93 When an area is safe, approach them and press the [c.(CTRL)] key to see if they will help you during your mission.
*c01_50_93 When an area is safe, approach them and press the [c.(CTRL)] key to see if they will help you during your mission.
*c01_50_94 Don't hurt the innocent.


*c01_50_94 Don't hurt the innocent.
===Timer===
===Timer===
*timer_text The timer in your right tactical display tells you how much time you have left to reach your objective.
*timer_text The timer in your right tactical display tells you how much time you have left to reach your objective.
*timer_text2 Remember to follow your objective compass.
*timer_text2 Remember to follow your objective compass.
===Misc===
*c01_50_71 To unlock these doors you must find the appropriate CONTROL CONSOLE and activate it.


*c01_50_80 You need to reach the second floor. Find a staircase or other means of getting up!
==General==
 
 
----
==MISC==
*new_objective New objective received. ([c.F1])
*new_objective New objective received. ([c.F1])
*new_move New combat move learned. ([c.F1])
*new_move New combat move learned. ([c.F1])
*autosave Game saved.
*autosave Game saved.
*alarm_warn This is an alarm console.  They are used to warn others of a breach in security.


*w1_tap [r.EQUALIZER PISTOL] received. ([c.F1])
*w1_tap [r.EQUALIZER PISTOL] received. ([c.F1])
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*autoprompt_usedoor Press [c.CTRL] to open this door.
*autoprompt_usedoor Press [c.CTRL] to open this door.
*autoprompt_nci Press [c.CTRL] to speak with this person.
*autoprompt_nci Press [c.CTRL] to speak with this person.
*xincoming [o.Incoming message.]
*xinterrupt [o.<training sequence interrupted>]
*xresume [o.<training sequence resumed>]
*xfite Jump up to the floor target to view the combat training in the next room.
*xlastreview Use the data console near the table for a summary of your training.
*xregen1 [o.Training drone defeated.  Resetting in 3 seconds.]
*xf1 Hit [c.F1] to access your diary.
*xreload Press [c.(R) or fire your empty weapon] to reload.
*xdroneactive [o.<training drone activated>]
*xdronedeactive [o.<training drone resetting position>]
*xarrow Notice the direction of your compass elevation arrow: up means above you, down means below you.
*xtabhypo Press [c.(TAB)] to use a hypo.
*xkeepshoot Finish shooting all the glass targets.
*xthrow1 Try to perform a throw while standing behind the drone.
*xthrow2 Also try to perform throws while running at the drone.
*xdoorislocked This door is locked.  Find the CONTROL CONSOLE that unlocks it.


[[Category:Quotes]]
[[Category:Quotes]]