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Blender: Difference between revisions

105 bytes added ,  9 April 2023
m
Fixing texture mapping of OniSplit exported DAE files
m (replaced YT redirect)
m (Fixing texture mapping of OniSplit exported DAE files)
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==Oni-specific issues with Blender==
==Oni-specific issues with Blender==
===Fixing texture mapping of DAE files===
Replace all instances of <technique> with <technique sid="">.
===Rotation order===
===Rotation order===
The previous XSI process allowed us to get to work pretty quickly: you could simply export any animation from Oni as a COLLADA file using OniSplit, then import it to XSI and it would work (mostly) without any quirks. That is not the case with Blender. If you import any Oni animation into Blender as it is, the rotations will be all wrong.
The previous XSI process allowed us to get to work pretty quickly: you could simply export any animation from Oni as a COLLADA file using OniSplit, then import it to XSI and it would work (mostly) without any quirks. That is not the case with Blender. If you import any Oni animation into Blender as it is, the rotations will be all wrong.
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