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(→Cut weapons: adding another picture of the mystery energy weapon; table touch-up) |
(added section for Combat Training, added front gate comparison under Vago section) |
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{{Quotebox|align=none|width=850px|source=--[http://carnage.bungie.org/oniforum/oni.forum.pl?read=19695 source]|quote=As I said, glass (and the glass-breaking effects) was often stripped out of the levels for performance reasons. That particular iteration of the TCTF lobby was reduced to a crawl because of all the glass. Also the glass retaining walls and bannisters didn't provide any cover for gunfights from one ledge to the other, so they were replaced by the low walls.}} | {{Quotebox|align=none|width=850px|source=--[http://carnage.bungie.org/oniforum/oni.forum.pl?read=19695 source]|quote=As I said, glass (and the glass-breaking effects) was often stripped out of the levels for performance reasons. That particular iteration of the TCTF lobby was reduced to a crawl because of all the glass. Also the glass retaining walls and bannisters didn't provide any cover for gunfights from one ledge to the other, so they were replaced by the low walls.}} | ||
===Combat Training=== | |||
{| style="width:650px" | |||
|+'''Firing range''' | |||
|[[Image:CHAPTER 00 . COMBAT TRAINING.png|320px]] | |||
|[[Image:Combat Training firing range.jpg|320px]] | |||
|- | |||
| colspan="2" | The training level was added in the final month of development. Apparently they took the screenshot for the splashscreen before the level was finished, because the plasma rifle and both types of ammunition are dumped unceremoniously on the floor instead of materializing on the desk (which does not appear to have been added yet). | |||
|} | |||
===Syndicate Warehouse=== | ===Syndicate Warehouse=== | ||
There are 15 hidden doors there. When revealed, they turn this very linear level into a completely non-linear structure (more like a real warehouse). | There are 15 hidden doors there. When revealed, they turn this very linear level into a completely non-linear structure (more like a real warehouse). | ||
{| style="width:650px" | {| style="width:650px" | ||
|+ | |+'''Splashscreen vs. current appearance from the same angle''' | ||
|[[Image:CHAPTER_01_._TRIAL_RUN.png|320px]] | |[[Image:CHAPTER_01_._TRIAL_RUN.png|320px]] | ||
|[[Image:Warehouse from splashscreen angle.jpg|320px]] | |[[Image:Warehouse from splashscreen angle.jpg|320px]] | ||
|- | |- | ||
| colspan="2" | The level changed after Bungie West took a screenshot as a basis for their chapter's title screen. | | colspan="2" | The level changed after Bungie West took a screenshot as a basis for their chapter's title screen. 4 doors were removed, the others re-textured, many crates were added to the floor and upper side levels, and the forklift is higher now. | ||
|} | |} | ||
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|[[Image:ManPlant13.jpg|320px]] | |[[Image:ManPlant13.jpg|320px]] | ||
|- | |- | ||
| colspan="2" | There was more conventional warehouse machinery in here back then. "Balor" is a reference to Myth. | | colspan="2" | There was more conventional warehouse machinery in here back then. "Balor" is a reference to [[Myth]], still seen in Chapter 1 of the final game. | ||
|} | |} | ||
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===Vago Bio-Research Lab=== | ===Vago Bio-Research Lab=== | ||
This one has kept the same basic layout, but there were a few changes. The most distinct difference is the night-time setting. | This one has kept the same basic layout, but there were a few changes. The most distinct difference is the night-time setting. | ||
{| style="width:650px" | |||
|+'''Front gate''' | |||
|[[Image:CHAPTER 03 . PUZZLE PIECES.png|320px]] | |||
|[[Image:Vago Biotech front gate.jpg|320px]] | |||
|- | |||
| colspan="2" | The barriers around the police vehicles have been removed since the screenshot for the splashscreen was taken. This might have been in order to give Konoko room to ride her bike, but it seems like she had room to fit through anyway…. | |||
|} | |||
{| style="width:650px" | {| style="width:650px" | ||
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==Video footage== | ==Video footage== | ||
See [[Videos# | See [[Videos#Early footage|Videos (early footage)]]. | ||
[[Category:Oni history]] | [[Category:Oni history]] |