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(→ai2: moved ai2_tripalarm up to all-AI section, added description of it) |
m (→ai2: added note to ai2_followme) |
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*ai2_findconnections [distance:int | ] - finds all BNV connections from the player's location | *ai2_findconnections [distance:int | ] - finds all BNV connections from the player's location | ||
*ai2_followme [ai_name:string | script_id:int] - tells an AI to follow the player - ai2_followme s2_t05 | *ai2_followme [ai_name:string | script_id:int] - tells an AI to follow the player - ai2_followme s2_t05 | ||
''The AI will navigate to your position, but will stay there instead of continuing to follow you.'' | |||
*ai2_forget [ai_name:string | script_id:int] [forget_char:string] - makes one or all AIs forget they saw anything - ai2_forget Sec_Ambush_BOL_1 | *ai2_forget [ai_name:string | script_id:int] [forget_char:string] - makes one or all AIs forget they saw anything - ai2_forget Sec_Ambush_BOL_1 | ||
*ai2_idle [ai_name:string | script_id:int] - tells an AI to become idle - ai2_idle A1_intro01 | *ai2_idle [ai_name:string | script_id:int] - tells an AI to become idle - ai2_idle A1_intro01 |