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Oni: Difference between revisions

69 bytes added ,  29 April 2023
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→‎Sequel: linking to WAP version's image category
m (→‎Buyout: finessed wording around Peter Tamte to try to make it more accurate (somewhat splitting the difference between varying accounts))
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Clearly Take-Two expected big things from Oni (see their valuation of Oni above, as well as their promotional efforts under the "Hype" section). They had assigned Rockstar Canada (now known as Rockstar Toronto) to start work on a PlayStation 2 port of Oni in 1999, and it was released alongside the Windows and Mac versions of Oni; however, the port has been considered to be an inferior version of the game due to technical limitations and control issues.
Clearly Take-Two expected big things from Oni (see their valuation of Oni above, as well as their promotional efforts under the "Hype" section). They had assigned Rockstar Canada (now known as Rockstar Toronto) to start work on a PlayStation 2 port of Oni in 1999, and it was released alongside the Windows and Mac versions of Oni; however, the port has been considered to be an inferior version of the game due to technical limitations and control issues.


At first, Take-Two seemed intent on investing in Oni as a franchise. Shortly after Oni's release, a simple game billed as an Oni prequel<ref>[http://web.archive.org/web/20020221045402/http://www.fgnonline.com/pc/news/17352.html Fastest Game News Online, "Oni Prequel Announced", Feb. 6, 2001].</ref> (developed by Quantum Sheep) was released for [[wp:Wireless_Application_Protocol|WAP]]-enabled cell phones. More significantly, it was rumored<ref>[http://oni.bungie.org/newsarchives/2001/apr01.html Oni Central News, Apr. 1, 2001].</ref> that Take-Two had put Oni 2 into production; however, no sequel was ever officially announced. In 2016, an actual development build of the cancelled game was leaked.<ref>Documented by the game preservation YouTube channel PtoPOnline [https://www.youtube.com/watch?v=ZItobLIJJMY here].</ref> Interviews with former employees of Angel Studios revealed that the game had been in development for about two years without a clear direction, and the troubled project was finally cancelled when Angel Studios was acquired by Rockstar in 2002 and renamed Rockstar San Diego.
At first, Take-Two seemed intent on investing in Oni as a franchise. Shortly after Oni's release, a simple game billed as an Oni prequel (developed by Quantum Sheep) was released for [[wp:Wireless Application Protocol|WAP]]-enabled cell phones.<ref>[http://web.archive.org/web/20020221045402/http://www.fgnonline.com/pc/news/17352.html Fastest Game News Online, "Oni Prequel Announced", Feb. 6, 2001].</ref> More significantly, it was rumored<ref>[http://oni.bungie.org/newsarchives/2001/apr01.html Oni Central News, Apr. 1, 2001].</ref> that Take-Two had put Oni 2 into production at Angel Studios; however, no sequel was ever officially announced. In 2016, an actual development build of the cancelled game was leaked.<ref>Documented by the game preservation YouTube channel PtoPOnline [https://www.youtube.com/watch?v=ZItobLIJJMY here].</ref> Interviews with former employees of Angel Studios revealed that the game had been in development for about two years without a clear direction, and the troubled project was finally cancelled when the studio was acquired by Rockstar in 2002 and renamed Rockstar San Diego.


''Further reading:'' [[Oni (PlayStation 2)]], [[Oni 2 (Angel Studios)]].
''Further reading:'' [[Oni (PlayStation 2)]], [[Oni 2 (Angel Studios)]], [[:Category:Oni (WAP) game images|Oni (WAP version)]].
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