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final major gap filled in: the ambient tracks are in fact TotalAudio's work; thanks to AtlyxMusic and fusoxide for their research and correspondence in order to solve this mystery
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(final major gap filled in: the ambient tracks are in fact TotalAudio's work; thanks to AtlyxMusic and fusoxide for their research and correspondence in order to solve this mystery)
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[[Oni]]'s soundtrack is a mix of symphonic, techno, and ambient pieces. As far as who the composers were, these are the names credited on the back of the CD, but see below for an in-depth investigation:
[[Oni]]'s soundtrack is a mix of symphonic, techno, and ambient pieces. As far as who composed it, these are the names credited on the back of the CD, but see below for an in-depth investigation:
{{Pullquote|Martin O'Donnell, Michael Salvatori - TotalAudio<br>Paul Sebastien - Power of Seven}}
{{Pullquote|Martin O'Donnell, Michael Salvatori - TotalAudio<br>Paul Sebastien - Power of Seven}}
;Subpages
;Subpages
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Based on findings by [https://odysseyaudio.org/ Odyssey Sound Team], who are recreating unreleased music that was produced by TotalAudio for Oni and other games, certain tracks can be assigned to TotalAudio based on the same synthesized instruments being used for Halo CE. These tracks include '''Searching''' and '''The Hunt''', as well as the music in the mus_amasian and mus_xgrv OSBDs (named by fans as '''"[[Music/CD#Up And Away|Up and Away]]"''' and '''"[[Music/CD#X-Groove|X-Groove]]"'''). The unused Halo CE tracks [https://www.youtube.com/watch?v=8U53VnSjP94 HERE] and [https://www.youtube.com/watch?v=puXwE00GGDM HERE] use the same samples as '''Searching''', '''The Hunt''', and '''"X-Groove"'''. '''The Hunt''' also shares samples with [https://www.youtube.com/watch?v=UmMvyjuSa60 Perchance to Dream] and [https://www.youtube.com/watch?v=vDVDwgCQ6Qo A Walk in the Woods]. '''"Up and Away"''' also shares samples with Perchance to Dream.
Based on findings by [https://odysseyaudio.org/ Odyssey Sound Team], who are recreating unreleased music that was produced by TotalAudio for Oni and other games, certain tracks can be assigned to TotalAudio based on the same synthesized instruments being used for Halo CE. These tracks include '''Searching''' and '''The Hunt''', as well as the music in the mus_amasian and mus_xgrv OSBDs (named by fans as '''"[[Music/CD#Up And Away|Up and Away]]"''' and '''"[[Music/CD#X-Groove|X-Groove]]"'''). The unused Halo CE tracks [https://www.youtube.com/watch?v=8U53VnSjP94 HERE] and [https://www.youtube.com/watch?v=puXwE00GGDM HERE] use the same samples as '''Searching''', '''The Hunt''', and '''"X-Groove"'''. '''The Hunt''' also shares samples with [https://www.youtube.com/watch?v=UmMvyjuSa60 Perchance to Dream] and [https://www.youtube.com/watch?v=vDVDwgCQ6Qo A Walk in the Woods]. '''"Up and Away"''' also shares samples with Perchance to Dream.


The ambient tracks starting with "mus_" (collected [https://iritscen.oni2.net/wiki/ambient/ here]) are probably all written by O'Donnell/Salvatori, considering that five out of nine are [[Music/Myth|reused from Myth I/II]].
The atmospheric ambient tracks in Oni (collected [https://iritscen.oni2.net/wiki/ambient/ here]), some of which were strung together to make the CD's '''Ambient Suite''' and some of which are only heard in-game, are quite different from the other music in Oni, but these are also the product of TotalAudio. Similar ambient work can be heard in TotalAudio's score for the 1999 game [[wp:Septerra Core|Septerra Core]]. Five of Oni's ambient tracks are actually [[Music/Myth|reused from Myth I/II]].


==Power of Seven==
==Power of Seven==
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When asked by email in 2023 about the bonus MP3 '''No One Left to Trust''', released as promotional material, Salter recognized it as his work, and he also recalled making '''Fight''' and '''Internal Space'''.
When asked by email in 2023 about the bonus MP3 '''No One Left to Trust''', released as promotional material, Salter recognized it as his work, and he also recalled making '''Fight''' and '''Internal Space'''.
The atmospheric ambient tracks in Oni starting with "atm_" (collected [https://iritscen.oni2.net/wiki/ambient/ here]), some of which were strung together to make the CD's '''Ambient Suite''' and some of which are only heard in-game, are quite different from the other music in Oni. However, about nine days before the press release that named the Power of Seven "trio" which would be making music for the game, Paul Sebastien [http://oni.bungie.org/newsarchives/2000/apr00.html#pos stated in an interview] (now lost) that Power of Seven would also be making "atmospheric ambient" tracks for the game. Some resemblance to Salter's atmospheric work for Headspace can be heard, for instance in [https://www.youtube.com/watch?v=qlmOe31LHpM Headspace Vol. 8]'s tracks Creeping Fear, Curious, Grandeur, Mystical and Quietude (note that these are recordings of RMF files, Headspace's proprietary [[wp:Module file|MOD music]] format, so they are limited in terms of sonic complexity). The track Then The Moon Fell, from Salter's album "Missing Scenes", is another atmospheric piece. Although it is more structured than Oni's ambient pieces, the bell tones heard from 00:12–00:31 are a close match to the tones from 2:47–3:11 in '''Ambient Suite'''. However Salter has denied credit for the pieces making up the suite.


[[wp:Kim Cascone|Kim Cascone]] is a famous experimental electronic composer, and his work (some of which can be found [https://bandcamp.com/tag/kim-cascone here]) is ''way'' more avant-garde than what you'd expect to hear in a game – though he did score [[wp:Obsidian (1997 video game)|Obsidian]], a 1997 surrealist puzzle game. Cascone briefly mentioned that he was working on "sound design for a Japanese anime game" at the end of [https://web.archive.org/web/20170314155110/http://www.spiderbytes.com/ambientrance/cascone.htm this 1998 interview], which he confirmed by email in 2022 to have been Oni, however he referred to his contributions as "[[wp:Speculative work|spec work]]" and didn't think that his "sound design" was used in the final game. Sebastien's recollection in 2023 was that Cascone's work was on "audio sound FX areas such as gunshots and foley sounds etc. primarily — not music".
[[wp:Kim Cascone|Kim Cascone]] is a famous experimental electronic composer, and his work (some of which can be found [https://bandcamp.com/tag/kim-cascone here]) is ''way'' more avant-garde than what you'd expect to hear in a game – though he did score [[wp:Obsidian (1997 video game)|Obsidian]], a 1997 surrealist puzzle game. Cascone briefly mentioned that he was working on "sound design for a Japanese anime game" at the end of [https://web.archive.org/web/20170314155110/http://www.spiderbytes.com/ambientrance/cascone.htm this 1998 interview], which he confirmed by email in 2022 to have been Oni, however he referred to his contributions as "[[wp:Speculative work|spec work]]" and didn't think that his "sound design" was used in the final game. Sebastien's recollection in 2023 was that Cascone's work was on "audio sound FX areas such as gunshots and foley sounds etc. primarily — not music".


==Tentative attribution==
==Specific attribution==
[[Image:OST digital cover.png|200px|thumb|right|The art used for Marty O'Donnell's Bandcamp re-release of the OST (no longer online).]]
[[Image:OST digital cover.png|200px|thumb|right|The art used for Marty O'Donnell's Bandcamp re-release of the OST (no longer online).]]
Based on the styles of the musicians, their public statements, private correspondence with them, and their released music, we can confidently attribute some tracks and speculate on the rest:
Based on the styles of the musicians, their public statements, private correspondence with them, and their released music, we can attribute these individual pieces with a fair amount of confidence:


{| class="wikitable"
{| class="wikitable"
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|9
|9
|Ambient Suite
|Ambient Suite
|?
|O'Donnell/Salvatori
|-
|-
|10
|10
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|-
|-
| --
| --
|In-game ambient "atm_" tracks
|All in-game ambient tracks
|?
|-
| --
|In-game ambient "mus_" tracks
|O'Donnell/Salvatori
|O'Donnell/Salvatori
|-
|-