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{{OBDth}} | {{OBDth}} | ||
{{OBDtrBK}} | {{OBDtrBK}} | ||
{{OBDtr| 0x00 | int16 |FFC8C8| 2F 00 | 47 | | {{OBDtr| 0x00 | int16 |FFC8C8| 2F 00 | 47 | animation state which can call upon this animation; anim state list is [[OBD:StNA|HERE]] }} | ||
{{OBDtr| 0x02 | int16 |FFFFC8| 06 00 | 6 | shortcut length in frames }} | {{OBDtr| 0x02 | int16 |FFFFC8| 06 00 | 6 | shortcut length in frames }} | ||
{{OBDtr| 0x04 | int32 |C8FFC8| 00 00 00 00 | 0 | replace an atomic animation ( | {{OBDtr| 0x04 | int32 |C8FFC8| 00 00 00 00 | 0 | can replace an atomic animation (atomic flag is at 0x3C in TRAM) }} | ||
|} | |} | ||
; | ;State | ||
:Similar to "from state" from | :Similar to "from state" from 0x166 in TRAM. Shortcuts are used to create a [[OBD:TRAC|TRAC]] at runtime, and [[XML:TRAM#Summary of animation lookup logic|animation lookup]] will use this "from state". | ||
;Shortcut length | ;Shortcut length | ||
:When a shortcut is used to transition to another animation then "shortcut length" frames will be generated interpolating the last frame of the previous animation and the start frame of the next animation. | :When a shortcut is used to transition to another animation then "shortcut length" frames will be generated interpolating the last frame of the previous animation and the start frame of the next animation. |