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OBD:TRAM/raw0x24: Difference between revisions

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:*When throw is successful, these axis adjustments are applied on victim to move ("teleport") him in corresponding way to set some distance between participants so throw looks good. If victim cannot move in some direction (obstacle), then this direction is ignored.
:*When throw is successful, these axis adjustments are applied on victim to move ("teleport") him in corresponding way to set some distance between participants so throw looks good. If victim cannot move in some direction (obstacle), then this direction is ignored.


:*Y-axis surprise: When you lift the enemy with a +Y value, he is lifted '''as if he jumped''' – the bounding box actually lifts! Usually when executing TRAMs, a +Y value just stretches the bounding box of the character from the floor to their current height; that is why you cannot throw enemies over railings. But this field lifts the character completely. After the lift reaches its peak, the victim falls down normally according to gravity.
:*Y-axis surprise: When you lift the enemy with a +Y value, he is lifted '''as if he jumped''' – the bounding box actually lifts! Usually when executing TRAMs, a +Y value just stretches the bounding box of the character from the floor to their current height; that is why you cannot throw enemies over railings. But this field lifts the bounding box completely. After the lift reaches its peak, the victim falls down normally according to gravity.


'''Distance tolerance'''
'''Distance tolerance'''