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Creating a level: Difference between revisions

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:*Animated and pushable object will have no vertex shading.
:*Animated and pushable object will have no vertex shading.
;Vertex shading
;Vertex shading
:Vertex colors can be painted onto core geometry.
:Vertex colors (vector data) can be painted onto core geometry.
:They are used as a rudimentary form of lightmapping (pixel data).
:Having vertex shading is still better than having no vertex shading at all. It makes the level appear more lifelike.
;Lightmapping
:In other games, lights and shadows are added to level geometry with lightmapping.
:There were experiments to bring lightmaps back to Oni. The technique come with a major drawback though. It doubles the triangle count and adds many textures.


==The master XML file==
==The master XML file==
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