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:*Animated and pushable object will have no vertex shading. | :*Animated and pushable object will have no vertex shading. | ||
;Vertex shading | ;Vertex shading | ||
:Vertex colors can be painted onto core geometry. | :Vertex colors (vector data) can be painted onto core geometry. | ||
:They are used as a rudimentary form of lightmapping (pixel data). | |||
:Having vertex shading is still better than having no vertex shading at all. It makes the level appear more lifelike. | |||
;Lightmapping | |||
:In other games, lights and shadows are added to level geometry with lightmapping. | |||
:There were experiments to bring lightmaps back to Oni. The technique come with a major drawback though. It doubles the triangle count and adds many textures. | |||
==The master XML file== | ==The master XML file== |
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