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OBD:Oni Binary Data: Difference between revisions

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[[Image:OBD.png|right]]
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{{Hatnote|If you want an introduction to modding for beginners, you should read [[Modding Oni]].}}
{{Hatnote|If you want an introduction to modding for beginners, you should read [[Introduction to modding]].}}
The '''OBD''' namespace is devoted to documenting Oni's [[Game data terminology|binary data]] (.dat/.raw[/.sep] files), as reverse-engineered by dedicated members of the fan community. Needless to say, this is a highly technical area of the wiki, and knowledge of topics such as [[wp:Hexadecimal|hexadecimal]], [[wp:Pointer (computer programming)|pointers]], and [[wp:Endianness|endianness]] is a prerequisite. Everything about the game's file formats is intended to be documented here, but the core of the Oni Binary Database is the information on resource types (see Directory below). Note that the [[XML|XML namespace]] documents the resource types in a way which is more modding-oriented and modder-friendly.
The '''OBD''' namespace is devoted to documenting Oni's [[Game data terminology|binary data]] (.dat/.raw[/.sep] files), as reverse-engineered by dedicated members of the fan community. Needless to say, this is a highly technical area of the wiki, and knowledge of topics such as [[wp:Hexadecimal|hexadecimal]], [[wp:Pointer (computer programming)|pointers]], and [[wp:Endianness|endianness]] is a prerequisite. Everything about the game's file formats is intended to be documented here, but the core of the Oni Binary Database is the information on resource types (see Directory below). Note that the [[XML|XML namespace]] documents the resource types in a way which is more modding-oriented and modder-friendly.