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Typically a level will have a larger .dat file in the Japanese version because it contains more instances of some type or other. If the case of Japanese Oni, there are extra sounds (alternative takes and copies from other Oni versions, see [[#Alternative takes|BELOW]]) in level1_Final, level10_Final, and any level that features Ninjas or "ninjabots". There are also variations in the sharing of ONCP files (unnamed) between ONCCs (named). After removing the superfluous SNDDs and repacking with optimized ONCP sharing, the level .dat files have the same size as for English Oni (repacked as well). | Typically a level will have a larger .dat file in the Japanese version because it contains more instances of some type or other. If the case of Japanese Oni, there are extra sounds (alternative takes and copies from other Oni versions, see [[#Alternative takes|BELOW]]) in level1_Final, level10_Final, and any level that features Ninjas or "ninjabots". There are also variations in the sharing of ONCP files (unnamed) between ONCCs (named). After removing the superfluous SNDDs and repacking with optimized ONCP sharing, the level .dat files have the same size as for English Oni (repacked as well). | ||
A detailed analysis of the level#_Final files of the Japanese version, covering [[OBD: | A detailed analysis of the level#_Final files of the Japanese version, covering [[OBD:Raw and separate file formats#Gaps|gaps in .raw files]] or [[OBD:File types/Naming#TRCM|unnamed orphans]] has not been performed at this point. It is a somewhat tedious process involving OniBrowser, hex viewing, and lots of <strike>masochism</strike>patience. | ||
==level#_Final textures== | ==level#_Final textures== |