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* The XML on this page is based on OniSplit '''v0.9.61.0'''. | * The XML on this page is based on OniSplit '''v0.9.61.0'''. | ||
* '''ONCV*.oni''' files are global. (They can be found in AE/AEInstaller/vanilla/level0_Final.dat.) | * '''ONCV*.oni''' files are global. (They can be found in AE/AEInstaller/vanilla/level0_Final.dat.) | ||
* This file is used to create randomized appearances for a character <u>and</u> to spawn harder character variants on the Hard difficulty level. Every character in the [[XML:BINA/OBJC/CHAR|BINACJBOCharacter]] can have a flag set (RandomCostume) which allows random selection of an ONCC from the pool formed by links from the ONCCs to a particular ONCV. | * This file is used to create randomized appearances for a character <u>and</u> to spawn harder character variants on the Hard [[Difficulty modes|difficulty level]]. Every character in the [[XML:BINA/OBJC/CHAR|BINACJBOCharacter]] can have a flag set (RandomCostume) which allows random selection of an ONCC from the pool formed by links from the ONCCs to a particular ONCV. | ||
: This doesn't affect BINACJBOCharacter properties: the character will keep his/her name, melee profile, drop items, etc. | : This doesn't affect BINACJBOCharacter properties: the character will keep his/her name, melee profile, drop items, etc. | ||
* New characters with only one costume should use ONCVany. | * New characters with only one costume should use ONCVany. |