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XML:ONCV: Difference between revisions

21 bytes added ,  7 December 2023
m
linked to new difficulty mode article
m (putting nav header parameters in more logical order)
m (linked to new difficulty mode article)
 
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* The XML on this page is based on OniSplit '''v0.9.61.0'''.
* The XML on this page is based on OniSplit '''v0.9.61.0'''.
* '''ONCV*.oni''' files are global. (They can be found in AE/AEInstaller/vanilla/level0_Final.dat.)
* '''ONCV*.oni''' files are global. (They can be found in AE/AEInstaller/vanilla/level0_Final.dat.)
* This file is used to create randomized appearances for a character <u>and</u> to spawn harder character variants on the Hard difficulty level. Every character in the [[XML:BINA/OBJC/CHAR|BINACJBOCharacter]] can have a flag set (RandomCostume) which allows  random selection of an ONCC from the pool formed by links from the ONCCs to a particular ONCV.
* This file is used to create randomized appearances for a character <u>and</u> to spawn harder character variants on the Hard [[Difficulty modes|difficulty level]]. Every character in the [[XML:BINA/OBJC/CHAR|BINACJBOCharacter]] can have a flag set (RandomCostume) which allows  random selection of an ONCC from the pool formed by links from the ONCCs to a particular ONCV.
: This doesn't affect BINACJBOCharacter properties: the character will keep his/her name, melee profile, drop items, etc.
: This doesn't affect BINACJBOCharacter properties: the character will keep his/her name, melee profile, drop items, etc.
* New characters with only one costume should use ONCVany.
* New characters with only one costume should use ONCVany.