18,700
edits
(moved enigma 5 to The Pit section (thanks to Mai X for the tip)) |
(moved "2000 demo level" to Arena of Pain since the walkways match so closely; adjusted various AoP layouts) |
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|[[Image:Pre-beta enigma 4c.jpg|320px]] | |[[Image:Pre-beta enigma 4c.jpg|320px]] | ||
|- | |- | ||
| colspan="2" | These stills are from a long-lost show floor trailer that can be seen playing in the background of the video Harry made at Macworld NY in 2000 (see {{SectionLink||Video footage}} | | colspan="2" | These stills are from a long-lost show floor trailer that can be seen playing in the background of the video Harry made at Macworld NY in 2000 (see {{SectionLink||Video footage}}). An energy effect no longer used in Oni can be seen emanating from the places where the pre-beta Plasma Rifle's shots land in image 1 (however the effect looks different at 10 seconds into the video mentioned earlier – sparks flying and bouncing rather than an electrical burst). | ||
Images 2–4 show a sequence from multiple angles in which an Elite Striker dives to the floor to dodge enemy gunfire, then gets up and uses his Cannonball Roll on the Security Guard. In images 3 and 4, there is a different mystery effect emanating from the floor, either the result of the Security Guard's PSP stream impacting the Striker or a particle formerly attached to the Cannonball Roll. | Images 2–4 show a sequence from multiple angles in which an Elite Striker dives to the floor to dodge enemy gunfire, then gets up and uses his Cannonball Roll on the Security Guard. In images 3 and 4, there is a different mystery effect emanating from the floor, either the result of the Security Guard's PSP stream impacting the Striker or a particle formerly attached to the Cannonball Roll. | ||
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===Arena of Pain=== | ===Arena of Pain=== | ||
{| style="width:650px;" | |||
|[[Image:MP_arena_1-1.jpg|320px]] | |[[Image:MP_arena_1-1.jpg|320px]] | ||
|[[Image:MP_arena_1-2.jpg|320px]] | |[[Image:MP_arena_1-2.jpg|320px]] | ||
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|- | |- | ||
| align="center" colspan="2" | [[Image:1999_Trailer_-_MP_arena_1-7.jpg]] | | align="center" colspan="2" | [[Image:1999_Trailer_-_MP_arena_1-7.jpg]] | ||
|- | |||
| colspan="2" | This was an arena with an industrial center area and much cleaner/brighter outlying areas connected by walkways, seen at various stages of development or in various flavors. This level also featured heavily in mid-development video footage (see {{SectionLink||Video footage}}). | |||
|} | |} | ||
{| | {| | ||
|[[Image:Arena of Pain 1.jpg]] | |[[Image:Arena of Pain 1.jpg]] | ||
|[[Image:Arena of Pain 2.jpg]] | |[[Image:Arena of Pain 2.jpg]] | ||
|[[Image:Arena of Pain 3.jpg]] | |[[Image:Arena of Pain 3.jpg]] | ||
|- | |||
| colspan="3" align="center" | [[Image:MP_arena_1-6.jpg|320px]] | |||
|- | |||
| colspan="3" | In this area, the wall seen on the left appears to say "[DA]VES [AR]ENA of PAiN", which if true would refer to Dave Dunn the level modeler. | |||
|} | |} | ||
[[Image: | {| style="width:650px;" | ||
|+'''2000 multiplayer demo''' | |||
|[[Image:MP arena 3-1.jpg|320px]] | |||
|[[Image:MP arena 3-2.jpg|320px]] | |||
|- | |||
| colspan="2" | The arena Steve Abeyta played in when he demoed multiplayer in 2000 (see [[Multiplayer]] for a video of this demonstration). These shots do not depict the same side of the same room; probably opposite sides of that room. The ramp briefly flattens out before continuing to ascend halfway through the room, which in these screenshots can be easily mistaken for some kind of distortion or modeling error. | |||
|} | |||
---- | ---- | ||
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---- | ---- | ||
===AlexTestSite=== | ===AlexTestSite=== | ||
The script for | We don't have any images that we can link to this level. The script for the level, found in the '''ats''' folder in [[European Mac releases|some versions]] of Oni's IGMD, shows that this was a test level for Mukade's teleportation (with a comment referencing the "[[wp:Bamf|bamf]]" sound effect of comic book fame). | ||
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|[[Image:Vago8.jpg|320px]] | |[[Image:Vago8.jpg|320px]] | ||
|- | |- | ||
| colspan="2" | An unnamed machine gun with a visible clip of ammunition. Note the | | colspan="2" | An unnamed machine gun with a visible clip of ammunition. Note the laser sight emanating from an odd place on the weapon. Unique aiming reticles for the weapons were added in the final month of development according to Hardy, but they were experimenting much earlier with the use of a laser sight to help the player see where they were aiming. The laser-plus-dot system can be seen in use with the Shibume SH-40 [[:Image:Genesis_Level8_5.jpg|HERE]], and a dot-only system can be seen in use [[:Image:TCTF5.jpg|HERE]]. | ||
|} | |} | ||