18,908
edits
(added a couple more nighttime Vago shots) |
(added a bunch more RSB images from our storehouse) |
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|- | |- | ||
|[[Image:RegionalState4.jpg|320px]] | |[[Image:RegionalState4.jpg|320px]] | ||
|[[Image: | |[[Image:RegionalState25.jpg|320px]] | ||
|- | |||
|[[Image:RegionalState26.jpg|320px]] | |||
|[[Image:RegionalState5.jpg|320px]] | |||
|- | |||
| | |||
| | |||
|} | |} | ||
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Images 2–4 show a sequence from multiple angles in which an Elite Striker dives to the floor to dodge enemy gunfire, then gets up and uses his Cannonball Roll on the Security Guard. In images 3 and 4, there is a different mystery effect emanating from the floor, either the result of the Security Guard's PSP stream impacting the Striker or a particle formerly attached to the Cannonball Roll. | Images 2–4 show a sequence from multiple angles in which an Elite Striker dives to the floor to dodge enemy gunfire, then gets up and uses his Cannonball Roll on the Security Guard. In images 3 and 4, there is a different mystery effect emanating from the floor, either the result of the Security Guard's PSP stream impacting the Striker or a particle formerly attached to the Cannonball Roll. | ||
|} | |||
{| style="width:650px;" | |||
|+'''More upper floors''' | |||
|[[Image:RegionalState18.jpg|320px]] | |||
|[[Image:RegionalState19.jpg|320px]] | |||
|} | |||
{| style="width:650px;" | |||
|+'''Back hallways''' | |||
|[[Image:RegionalState12.jpg|320px]] | |||
|[[Image:RegionalState13.jpg|320px]] | |||
|- | |||
| align="center" colspan="2" | [[Image:RegionalState14.jpg|320px]] | |||
|} | |||
{| style="width:650px;" | |||
|+'''Basement''' | |||
|[[Image:RegionalState20.jpg|320px]] | |||
|[[Image:RegionalState21.jpg|320px]] | |||
|- | |||
| align="center" colspan="2" | [[Image:RegionalState22.jpg]] | |||
|} | |} | ||
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| align="center" | [[Image:Konoko runs from Iron Demon.jpg]] | | align="center" | [[Image:Konoko runs from Iron Demon.jpg]] | ||
|[[Image:RegionalState10.jpg|320px]] | |[[Image:RegionalState10.jpg|320px]] | ||
|[[Image:RegionalState9.jpg|320px]] | |||
|- | |- | ||
|[[Image:RegionalState11.jpg|320px]] | |[[Image:RegionalState11.jpg|320px]] | ||
||[[Image:RegionalState24.jpg|320px]] | |||
|[[Image:RegionalState2.jpg|320px]] | |[[Image:RegionalState2.jpg|320px]] | ||
|- | |- | ||
|[[Image:RegionalState3.jpg|320px]] | |||
|[[Image:RegionalState8.jpg|320px]] | |||
|[[Image:RegionalState7.jpg|320px]] | |[[Image:RegionalState7.jpg|320px]] | ||
|- | |- | ||
| colspan=" | |[[Image:RegionalState6.jpg|320px]] | ||
|[[Image:RegionalState16.jpg|320px]] | |||
|[[Image:RegionalState17.jpg|320px]] | |||
|- | |||
| colspan="3" | By the time Bungie took the outside shot with the Iron Demon, they'd barred in the foyer. Also, notice the missing wall of glass in the last set of pics. This section is now occupied by a wall with a normal-sized door set in the middle of it. The original wide-open entrance is an odd design choice. Could it have been a pet door for the Iron Demon? Most likely the ID was only shown in this level because it was their "testbed" level, since it was really meant for BGI HQ, but perhaps an initial skirmish was once planned here. Finally, note the multiplayer HUD in the top-right of many of these pictures; the screenshot taker was in MP mode at the time. | |||
|} | |} | ||