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XML:BINA/PAR3: Difference between revisions

m
a little wording tweak under <DisplayType>, but we still need to answer these questions some day
(→‎Appearance: explaining <UseSpecialTint>)
m (a little wording tweak under <DisplayType>, but we still need to answer these questions some day)
 
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| How the particle is displayed. (Documentation needed.)
| How the particle is displayed. (Documentation needed.)
: Sprite - always faces screen (ignores <HasOrientation>)
: Sprite - always faces screen (ignores <HasOrientation>)
: RotatedSprite - always faces screen, can rotate on Z axis (''forward into the screen''), needs <HasOrientation>true
: RotatedSprite - always faces screen but can rotate on Z axis (the depth axis); needs <HasOrientation>true
: Beam - rotates so it can be seen from all directions but not when origin's Z axis is identical to ''screen axis''?, needs <HasOrientation>true
: Beam - rotates so it can be seen from all directions but not when origin's Z axis is identical to ''screen axis''?; needs <HasOrientation>true
: Arrow - fixed to one axis of the origin (forward?, needs <HasOrientation>true)
: Arrow - fixed to one axis of the origin (forward?); needs <HasOrientation>true
: Flat - fixed to one axis of the origin (side?, needs <HasOrientation>true)
: Flat - fixed to one axis of the origin (side?); needs <HasOrientation>true
: OrientedContrail - (no standard, needs setup somewhere else, needs <HasOrientation> ?)
: OrientedContrail - no standard, needs setup somewhere else; needs <HasOrientation>?
: Discuss - (no standard, needs setup somewhere else, needs <HasOrientation> ?)
: Discuss - no standard, needs setup somewhere else; needs <HasOrientation>?
: Decal - sticks to a wall
: Decal - sticks to a wall
: Geometry - uses an M3GM (needs <HasOrientation> ?)
: Geometry - uses an M3GM; needs <HasOrientation>?
|-
|-
|valign=top| <TexGeom>
|valign=top| <TexGeom>