18,700
edits
(→Appearance: explaining <UseSpecialTint>) |
m (a little wording tweak under <DisplayType>, but we still need to answer these questions some day) |
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| How the particle is displayed. (Documentation needed.) | | How the particle is displayed. (Documentation needed.) | ||
: Sprite - always faces screen (ignores <HasOrientation>) | : Sprite - always faces screen (ignores <HasOrientation>) | ||
: RotatedSprite - always faces screen | : RotatedSprite - always faces screen but can rotate on Z axis (the depth axis); needs <HasOrientation>true | ||
: Beam - | : Beam - rotates so it can be seen from all directions but not when origin's Z axis is identical to ''screen axis''?; needs <HasOrientation>true | ||
: Arrow - fixed to one axis of the origin (forward? | : Arrow - fixed to one axis of the origin (forward?); needs <HasOrientation>true | ||
: Flat - | : Flat - fixed to one axis of the origin (side?); needs <HasOrientation>true | ||
: OrientedContrail - | : OrientedContrail - no standard, needs setup somewhere else; needs <HasOrientation>? | ||
: Discuss - | : Discuss - no standard, needs setup somewhere else; needs <HasOrientation>? | ||
: Decal - sticks to a wall | : Decal - sticks to a wall | ||
: Geometry - uses an M3GM | : Geometry - uses an M3GM; needs <HasOrientation>? | ||
|- | |- | ||
|valign=top| <TexGeom> | |valign=top| <TexGeom> |