Jump to content

Oni: Difference between revisions

63 bytes added ,  2 January 2024
m
labeling the lines where the article text resumes in the software paragraph to make the markup easier to read
m (a few small wording tweaks and corrections)
m (labeling the lines where the article text resumes in the software paragraph to make the markup easier to read)
Line 77: Line 77:
3D Studio MAX ($3,495)<!--
3D Studio MAX ($3,495)<!--
--><ref>[https://web.archive.org/web/20100724143804/http://area.autodesk.com/maxturns20/history Autodesk AREA, "History of Autodesk 3ds Max", 2010]</ref><!--
--><ref>[https://web.archive.org/web/20100724143804/http://area.autodesk.com/maxturns20/history Autodesk AREA, "History of Autodesk 3ds Max", 2010]</ref><!--
--> and the Character Studio plugin ($1,500)<!--
ARTICLE--> and the Character Studio plugin ($1,500)<!--
--><ref>[https://www.jerrypournelle.com/computing/january99.html Jerry Pournelle, "Computing at Chaos Manor", Jan. 1999].</ref><!--
--><ref>[https://www.jerrypournelle.com/computing/january99.html Jerry Pournelle, "Computing at Chaos Manor", Jan. 1999].</ref><!--
--> for character modeling and animation,<!--
ARTICLE--> for character modeling and animation,<!--
--><ref>[http://carnage.bungie.org/oniforum/oni.forum.pl?read=2805 Oni Central Forum, "Re: Professional Tools (doh)"].</ref><!--
--><ref>[http://carnage.bungie.org/oniforum/oni.forum.pl?read=2805 Oni Central Forum, "Re: Professional Tools (doh)"].</ref><!--
--><ref name="OBO Brent interview">[http://oni.bungie.org/special/part1/brent.html, Bungie.org, "Interview with Brent Pease", 1999].</ref><!--
--><ref name="OBO Brent interview">[http://oni.bungie.org/special/part1/brent.html, Bungie.org, "Interview with Brent Pease", 1999].</ref><!--
--> AutoCAD ($3,750)<!--
ARTICLE--> AutoCAD ($3,750)<!--
--><ref>[https://2d3danima.com/autocad-history 2D, 3D & Animation, "AutoCAD History", Jan. 4, 2020], [https://www.shapr3d.com/history-of-cad/autodesk-and-autocad History of CAD, "Autodesk and AutoCAD"], Mar. 27, 2023].</ref><!--
--><ref>[https://2d3danima.com/autocad-history 2D, 3D & Animation, "AutoCAD History", Jan. 4, 2020], [https://www.shapr3d.com/history-of-cad/autodesk-and-autocad History of CAD, "Autodesk and AutoCAD"], Mar. 27, 2023].</ref><!--
--><ref>[http://carnage.bungie.org/oniforum/oni.forum.pl?read=5996 Oni Central Forum, "Re: Really?", Nov. 13, 2000].</ref><!--
--><ref>[http://carnage.bungie.org/oniforum/oni.forum.pl?read=5996 Oni Central Forum, "Re: Really?", Nov. 13, 2000].</ref><!--
--> for use by the architects in modeling the levels,<!--
ARTICLE--> for use by the architects in modeling the levels,<!--
--><ref name="OBO Brent interview"/><!--
--><ref name="OBO Brent interview"/><!--
--><ref>[http://web.archive.org/web/20010302193919/http://www.insidemacgames.com/previews/99/oni/oni2.shtml Inside Mac Games, "Sneak Preview: Oni", 1999]</ref><!--
--><ref>[http://web.archive.org/web/20010302193919/http://www.insidemacgames.com/previews/99/oni/oni2.shtml Inside Mac Games, "Sneak Preview: Oni", 1999]</ref><!--
--> and Lightscape ($500)<!--
ARTICLE--> and Lightscape ($500)<!--
--><ref>[https://techmonitor.ai/technology/lightscape_upgrades_3d_graphics_visualization_tools Computer Business Review, "Lightscape Upgrades 3d Graphics Visualization Tools", Feb. 3, 1997]</ref><!--
--><ref>[https://techmonitor.ai/technology/lightscape_upgrades_3d_graphics_visualization_tools Computer Business Review, "Lightscape Upgrades 3d Graphics Visualization Tools", Feb. 3, 1997]</ref><!--
--> for calculating the radiosity lighting solutions.<!--
ARTICLE--> for calculating the radiosity lighting solutions.<!--
--><ref>[http://web.archive.org/web/20000817001446/http://www.insidemacgames.com/features/00/dunn/p2.shtml Inside Mac Games, "Interview: Oni Level Designer David Dunn"].</ref><!--
--><ref>[http://web.archive.org/web/20000817001446/http://www.insidemacgames.com/features/00/dunn/p2.shtml Inside Mac Games, "Interview: Oni Level Designer David Dunn"].</ref><!--
--> There was a plan to release the file formats and the conversion tools that Bungie West developed,<!--
ARTICLE--> There was a plan to release the file formats and the conversion tools that Bungie West developed,<!--
--><ref name="OBO Brent interview"/><!--
--><ref name="OBO Brent interview"/><!--
--> but as Oni's release neared, it was pointed out by Matt Soell, Bungie's PR person, that since ownership had transferred to Take-Two, Bungie could not release these things.<!--
ARTICLE--> but as Oni's release neared, it was pointed out by Matt Soell, Bungie's PR person, that since ownership had transferred to Take-Two, Bungie could not release these things.<!--
--><ref>[http://carnage.bungie.org/oniforum/oni.forum.pl?read=5185 Oni Central Forum, "Re: Ok Matt, you knew we'd ask...", Oct. 5, 2000].</ref><!--
--><ref>[http://carnage.bungie.org/oniforum/oni.forum.pl?read=5185 Oni Central Forum, "Re: Ok Matt, you knew we'd ask...", Oct. 5, 2000].</ref><!--
--> Thus, it was left to the fans to create modding tools after investigating the inner workings of the game on their own.
ARTICLE--> Thus, it was left to the fans to create modding tools after investigating the inner workings of the game on their own.


''Further reading:'' [[Pre-beta content]], [[Pre-beta features]], [[Reviews]], [[Multiplayer]].
''Further reading:'' [[Pre-beta content]], [[Pre-beta features]], [[Reviews]], [[Multiplayer]].