19,721
edits
(correction to "throw danger" field; explanation of three "unknown" fields and the Fearless flag; copy-edit; I think the material on GenerousDir is inaccurate but I don't have the time to correct it) |
(noted that the dazed frame fields are apparently ignored) |
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{{OBDtr| 0xD4 | float |E7CEA5| 00 00 00 3F | 0.500000 | blocked; modifier for a chance to perform a technique even tough this technique aims for target which is in correct stance and ready to block this technique at the moment of the technique's start }} | {{OBDtr| 0xD4 | float |E7CEA5| 00 00 00 3F | 0.500000 | blocked; modifier for a chance to perform a technique even tough this technique aims for target which is in correct stance and ready to block this technique at the moment of the technique's start }} | ||
{{OBDtr| 0xD8 | float |E7CEA5| 00 00 00 40 | 2.000000 | throw-into-danger weight multiplier; how many times more likely the AI is to want to throw its target if the throw will place the target into a danger square; this field is ignored if the technique is marked with the Fearless flag, but Fearless is not used in the vanilla game data anywhere }} | {{OBDtr| 0xD8 | float |E7CEA5| 00 00 00 40 | 2.000000 | throw-into-danger weight multiplier; how many times more likely the AI is to want to throw its target if the throw will place the target into a danger square; this field is ignored if the technique is marked with the Fearless flag, but Fearless is not used in the vanilla game data anywhere }} | ||
{{OBDtr| 0xDC | int16 |FFDDDD| 3C 00 | 60 | minimum dazed frames when char. is knocked down }} | {{OBDtr| 0xDC | int16 |FFDDDD| 3C 00 | 60 | minimum dazed frames when char. is knocked down; unused }} | ||
{{OBDtr| 0xDE | int16 |FFDDDD| 5A 00 | 90 | maximum dazed frames when char. is knocked down }} | {{OBDtr| 0xDE | int16 |FFDDDD| 5A 00 | 90 | maximum dazed frames when char. is knocked down; unused }} | ||
{{OBDtr| 0xE0 | int32 |64AAAA| 1A 00 00 00 | 26 | number of attack techniques }} | {{OBDtr| 0xE0 | int32 |64AAAA| 1A 00 00 00 | 26 | number of attack techniques }} | ||
{{OBDtr| 0xE4 | int32 |64AAAA| 06 00 00 00 | 6 | number of evade/dodge techniques }} | {{OBDtr| 0xE4 | int32 |64AAAA| 06 00 00 00 | 6 | number of evade/dodge techniques }} | ||
{{OBDtr| 0xE8 | int32 |64AAAA| 07 00 00 00 | 7 | number of maneuver/position techniques (sum of all techniques | {{OBDtr| 0xE8 | int32 |64AAAA| 07 00 00 00 | 7 | number of maneuver/position techniques (sum of all techniques {{=}} number of elements of the technique part}} | ||
{{OBDtr| 0xEC | int32 |64AAAA| 6D 00 00 00 | 109 | number of moves ( | {{OBDtr| 0xEC | int32 |64AAAA| 6D 00 00 00 | 109 | number of moves (number of elements of the move part) }} | ||
|} | |} | ||
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the move id belongs to the move type; [[OBD:BINA/OBJC/MELE/MoveList|these move IDs are possible | the move id belongs to the move type; [[OBD:BINA/OBJC/MELE/MoveList|these move IDs]] are possible | ||
the move type comes as a high byte; the following types are possible (values in dec): | the move type comes as a high byte; the following types are possible (values in dec): | ||
| Line 168: | Line 168: | ||
! 1 || 2 || 3 || 4 || 5 | ! 1 || 2 || 3 || 4 || 5 | ||
|- | |- | ||
|NINJA_Easy||Security_Guard||TCTF_Lite||STRIKER_Easy||COMGUY | |||
|- | |- | ||
|THUG_Air||STRIKER_Medium||STRIKER_Hard||TANKER_Easy2||BLACKOPS_Lite | |||
|- | |- | ||
|BLACKOPS_Swat||TCTF_Swat| | |BLACKOPS_Swat||TCTF_Swat||ELITE_Easy||MADBOMBER||NINJABOT_Train1 | ||
|- | |- | ||
|RED_Easy| | |RED_Easy||SNIPER||RED_Medium||KONOKO||BARABAS Rsrch D | ||
|- | |- | ||
|BARABAS TCTF D| | |BARABAS TCTF D||TANKER_Medium2||TANKER_Hard2||MURO_Dream||MURO_Final | ||
|- | |- | ||
|MURO_Mutant| | |MURO_Mutant||NINJA_Super||NINJA_Medium||NINJA_Hard||RED_Hard | ||
|- | |- | ||
|ELITE_Medium||ELITE_Hard||GRIFFIN||STRIKER_Mini||COP Male | |||
|- | |- | ||
|COP Female| | |COP Female||THUG_Mfg||THUG_Neuro||THUG_Pow||THUG_Wh | ||
|- | |- | ||
|NINJABOT_Train2| | |NINJABOT_Train2||NINJABOT_PowPlant||TANKER_Easy||TANKER_Medium||TANKER_Hard | ||
|- ALIGN=CENTER BGCOLOR="#E9E9E9" | |- ALIGN=CENTER BGCOLOR="#E9E9E9" | ||
! 41 || 42 || 43 || 44 || 45 | ! 41 || 42 || 43 || 44 || 45 | ||
| Line 199: | Line 199: | ||
! 0 || 1 || 2 || 3 || 4 | ! 0 || 1 || 2 || 3 || 4 | ||
|- | |- | ||
|Security_Guard||TCTF_Lite| | |Security_Guard||TCTF_Lite||STRIKER_Easy||THUG_Air||COMGUY | ||
|- | |- | ||
|STRIKER_Medium||STRIKER_Hard||TANKER_Easy||RED_Easy||NINJA_Easy | |||
|- | |- | ||
|TANKER_Medium||BLACKOPS_Lite||BLACKOPS_Swat||TCTF_Swat||ELITE_Easy | |||
|- | |- | ||
|TANKER_Hard||RED_Medium||MADBOMBER||NINJABOT_Train1||SNIPER | |||
|- | |- | ||
|ELITE_Medium||ELITE_Hard||KONOKO||BARABAS Rsrch D||RED_Hard | |||
|- | |- | ||
|BARABAS TCTF D| | |BARABAS TCTF D||NINJA_Medium||NINJA_Hard||NINJA_Super||MURO_Dream | ||
|- | |- | ||
|MURO_Final||MURO_Mutant||GRIFFIN| | |MURO_Final||MURO_Mutant||GRIFFIN||STRIKER_Mini||COP Male | ||
|- | |- | ||
|COP Female| | |COP Female||THUG_Mfg||THUG_Neuro||THUG_Pow||THUG_Wh | ||
|- | |- | ||
|NINJABOT_Train2| | |NINJABOT_Train2||NINJABOT_PowPlant||TANKER_Easy2||TANKER_Medium2||TANKER_Hard2 | ||
|- ALIGN=CENTER BGCOLOR="#E9E9E9" | |- ALIGN=CENTER BGCOLOR="#E9E9E9" | ||
! 40 || 41 || 55 || 56 || 57 | ! 40 || 41 || 55 || 56 || 57 | ||