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Trailers: Difference between revisions

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changed oniforum.bungie.org link to oni.bungie.org/forum link; this was the only oniforum link on the wiki, so now they are all consistent
m (added posts from Harry and Hamish as backup for the stmt that the 1998 trailer was "banned")
m (changed oniforum.bungie.org link to oni.bungie.org/forum link; this was the only oniforum link on the wiki, so now they are all consistent)
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[[Image:1998 trailer 01.png|thumb|right|Bungie fans noted the similarity between this Oni art and [[:Image:GitS manga volume 4 cover.jpg|the cover of issue 4]] of the Ghost in the Shell manga.]]
[[Image:1998 trailer 01.png|thumb|right|Bungie fans noted the similarity between this Oni art and [[:Image:GitS manga volume 4 cover.jpg|the cover of issue 4]] of the Ghost in the Shell manga.]]
:''Still frames from the trailer can be see [[:Category:Trailer (1998)|HERE]].''
:''Still frames from the trailer can be see [[:Category:Trailer (1998)|HERE]].''
The 1998 trailer debuted at [[wp:E3|E3]] in May 1998 so it was known as the "E3 trailer" for a while. Now we call it the 1998 trailer to differentiate it from the 1999 trailer which also came out at E3. At the time this trailer was made, Oni had only been in development for a year. There was probably no actual gameplay footage that the team felt was decent enough, so this CG trailer was produced by the two character artists for the game, Alex Okita and Chris Hughes, as well as environmental artist Steve Abeyta, who created the animations. Abeyta revealed [http://oniforum.bungie.org/viewtopic.php?id=324 on the forum], "It was my first try at animating since I was hired on as an environment artist." His skills would improve amazingly by the time Oni was released.
The 1998 trailer debuted at [[wp:E3|E3]] in May 1998 so it was known as the "E3 trailer" for a while. Now we call it the 1998 trailer to differentiate it from the 1999 trailer which also came out at E3. At the time this trailer was made, Oni had only been in development for a year. There was probably no actual gameplay footage that the team felt was decent enough, so this CG trailer was produced by the two character artists for the game, Alex Okita and Chris Hughes, as well as environmental artist Steve Abeyta, who created the animations. Abeyta revealed [http://oni.bungie.org/forum/viewtopic.php?id=324 on the forum], "It was my first try at animating since I was hired on as an environment artist." His skills would improve amazingly by the time Oni was released.


The trailer, however, did not fare as well. Alex Seropian was rather displeased that the Bungie West team had taken it upon themselves, as a satellite studio, to advertise the game with their own self-released trailer before any in-engine footage was available or the feature set was locked down, and asked game journalists to cease hosting it (as [https://carnage.bungie.org/oniforum/oni.forum.pl?read=6412 Harry] and [https://carnage.bungie.org/oniforum/oni.forum.pl?read=6370 Hamish] attested). It was quickly taken down from many parts of the early Web.
The trailer, however, did not fare as well. Alex Seropian was rather displeased that the Bungie West team had taken it upon themselves, as a satellite studio, to advertise the game with their own self-released trailer before any in-engine footage was available or the feature set was locked down, and asked game journalists to cease hosting it (as [https://carnage.bungie.org/oniforum/oni.forum.pl?read=6412 Harry] and [https://carnage.bungie.org/oniforum/oni.forum.pl?read=6370 Hamish] attested). It was quickly taken down from many parts of the early Web.