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{{OBDtr2|0x168 | char[32] |00C8FF| unused                   | called when character is "defeated" (health reaches 1); works only once }}  | {{OBDtr2|0x168 | char[32] |00C8FF| unused                   | called when character is "defeated" (health reaches 1); works only once }}  | ||
{{OBDtr2|0x188 | char[32] |C80040| unused                   | called when character runs out of ammo by reloading a weapon with the last available clip); works only once, and the character must have the ammo at spawn time }}  | {{OBDtr2|0x188 | char[32] |C80040| unused                   | called when character runs out of ammo by reloading a weapon with the last available clip); works only once, and the character must have the ammo at spawn time }}  | ||
{{OBDtr2|0x1A8 | char[32] |  | {{OBDtr2|0x1A8 | char[32] |989898| unused                   | "nopath" function (meant to be called when a character has trouble pathfinding, but isn't) }}  | ||
|}  | |}  | ||
===Less basic setup===  | ===Less basic setup===  | ||