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I'm impressed too! Your work looks very promising. What sort of plans do you have for the future? P.S.: Wasn't Konoko HD Armor high-poly enough for you? --[[User:Iritscen|Iritscen]] ([[User talk:Iritscen|talk]]) 21:59, 28 November 2024 (UTC) | I'm impressed too! Your work looks very promising. What sort of plans do you have for the future? P.S.: Wasn't Konoko HD Armor high-poly enough for you? --[[User:Iritscen|Iritscen]] ([[User talk:Iritscen|talk]]) 21:59, 28 November 2024 (UTC) | ||
:For now, my plan is just to have some rest... Plans for my updates: add better HDR support, implement Autodesk Scaleform for HUD and menus (instead of textures + 9-slice), add JPEG and PNG-ZIP texture compression support, implement GDF compression with LZMA-2... P.S.: Chief model has bundled normal maps with it, has over 60 000 polygons and has 4096x4096 uncompressed textures... HD Konoko is not so HQ as that model... | :For now, my plan is just to have some rest... Plans for my updates: add better HDR support, implement Autodesk Scaleform for HUD and menus (instead of textures + 9-slice), add JPEG and PNG-ZIP texture compression support, implement GDF compression with LZMA-2... P.S.: Chief model has bundled normal maps with it, has over 60 000 polygons and has 4096x4096 uncompressed textures... HD Konoko is not so HQ as that model... --[[User:Mai X|Mai X]] ([[User talk:Mai X|talk]]) 07:28, 1 December 2024 (UTC) | ||
==Let us cheer you up*== | ==Let us cheer you up*== |
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