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Oni-likes and engine ports: Difference between revisions

removed "Deep melee" and "Gunplay" columns from Oni-like table now that it goes without saying; added "Third-person" column to Oni-comparables because some upcoming additions won't be third-person; removed "Score" columns because they're not very useful now
(broke Oni-likes into two tables in order to focus on the best candidates up front)
(removed "Deep melee" and "Gunplay" columns from Oni-like table now that it goes without saying; added "Third-person" column to Oni-comparables because some upcoming additions won't be third-person; removed "Score" columns because they're not very useful now)
Line 11: Line 11:
!Cyberpunk(-ish)
!Cyberpunk(-ish)
!Anime-style
!Anime-style
!Deep melee
!Gunplay
!Score
|-
|-
|[[wp:Æon Flux (video game)|Æon Flux]]
|[[wp:Æon Flux (video game)|Æon Flux]]
Line 21: Line 18:
|Yes
|Yes
|No
|No
|Yes
|Yes
|4
|-
|-
|[[wp:BloodRayne (video game)|BloodRayne]]
|[[wp:BloodRayne (video game)|BloodRayne]]
Line 31: Line 25:
|No
|No
|No
|No
|Yes
|Yes
|3
|-
|-
|[[wp:BloodRayne 2|BloodRayne 2]]
|[[wp:BloodRayne 2|BloodRayne 2]]
Line 41: Line 32:
|No
|No
|No
|No
|Yes
|Yes
|3
|-
|-
|[[wp:Death by Degrees|Death by Degrees]]
|[[wp:Death by Degrees|Death by Degrees]]
Line 51: Line 39:
|No
|No
|Yes
|Yes
|Yes
|Yes
|4
|-
|-
|[[wp:Devil May Cry 3: Dante's Awakening|Devil May Cry 3]]
|[[wp:Devil May Cry 3: Dante's Awakening|Devil May Cry 3]]
Line 61: Line 46:
|No
|No
|Yes
|Yes
|Yes
|Yes
|3
|-
|-
|[[wp:Devil May Cry 4: Special Edition|Devil May Cry 4: Special Edition]]
|[[wp:Devil May Cry 4: Special Edition|Devil May Cry 4: Special Edition]]
Line 71: Line 53:
|No
|No
|Yes
|Yes
|Yes
|Yes
|4
|-
|-
|[[wp:Enter the Matrix|Enter the Matrix]]
|[[wp:Enter the Matrix|Enter the Matrix]]
Line 81: Line 60:
|Yes
|Yes
|No
|No
|Yes
|Yes
|4
|-
|-
|[[wp:Ghost of Tsushima|Ghost of Tsushima]]
|[[wp:Ghost of Tsushima|Ghost of Tsushima]]
Line 91: Line 67:
|No
|No
|No
|No
|Yes
|Yes
|2
|-
|-
|[[wp:Mirror's Edge|Mirror's Edge]]
|[[wp:Mirror's Edge|Mirror's Edge]]
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|No
|No
|No
|No
|Yes
|Yes
|3
|-
|-
|[[wp:Mirror's Edge Catalyst|Mirror's Edge Catalyst]]
|[[wp:Mirror's Edge Catalyst|Mirror's Edge Catalyst]]
Line 111: Line 81:
|No
|No
|No
|No
|Yes
|Yes
|3
|-
|-
|[[wp:Star Wars Jedi Knight II: Jedi Outcast|Star Wars Jedi Knight II: Jedi Outcast]]
|[[wp:Star Wars Jedi Knight II: Jedi Outcast|Star Wars Jedi Knight II: Jedi Outcast]]
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|No
|No
|No
|No
|Yes
|Yes
|2
|-
|-
|[[wp:Star Wars Jedi Knight: Jedi Academy|Star Wars Jedi Knight: Jedi Academy]]
|[[wp:Star Wars Jedi Knight: Jedi Academy|Star Wars Jedi Knight: Jedi Academy]]
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|No
|No
|No
|No
|Yes
|Yes
|3
|-
|-
|[[State of Emergency]]
|[[State of Emergency]]
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|No
|No
|No
|No
|Yes
|Yes
|3
|-
|-
|[[wp:The Matrix: Path of Neo|The Matrix: Path of Neo]]
|[[wp:The Matrix: Path of Neo|The Matrix: Path of Neo]]
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|Yes
|Yes
|No
|No
|Yes
|Yes
|3
|}
|}


Line 166: Line 121:
!Cyberpunk(-ish)
!Cyberpunk(-ish)
!Anime-style
!Anime-style
!Third-person
!Deep melee
!Deep melee
!Gunplay
!Gunplay
!Score
|-
|-
|[[wp:Batman: Arkham Asylum|Batman: Arkham Asylum]]
|[[wp:Batman: Arkham Asylum|Batman: Arkham Asylum]]
Line 176: Line 131:
|No
|No
|No
|No
|Yes
|Yes<ref name="contextual">The combat system is much more contextual than Oni's. "Contextual" means that the attack used is based on the physical relation of the player-character to the enemy – relative positioning/distance/velocity/height – rather than on the specific input of the player.</ref>
|Yes<ref name="contextual">The combat system is much more contextual than Oni's. "Contextual" means that the attack used is based on the physical relation of the player-character to the enemy – relative positioning/distance/velocity/height – rather than on the specific input of the player.</ref>
|No
|No
|1
|-
|-
|[[wp:Batman: Arkham City|Batman: Arkham City]]
|[[wp:Batman: Arkham City|Batman: Arkham City]]
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|No
|No
|No
|No
|Yes
|Yes<ref name="contextual" />
|Yes<ref name="contextual" />
|No
|No
|2
|-
|-
|[[wp:Batman: Arkham Knight|Batman: Arkham Knight]]
|[[wp:Batman: Arkham Knight|Batman: Arkham Knight]]
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|No
|No
|No
|No
|Yes
|Yes<ref name="contextual" />
|Yes<ref name="contextual" />
|No
|No
|2
|-
|-
|[[wp:EOE: Eve of Extinction|EOE: Eve of Extinction]]
|[[wp:EOE: Eve of Extinction|EOE: Eve of Extinction]]
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|No
|No
|No
|No
|Yes
|Yes
|Yes
|Yes
|Yes
|No
|No
|2
|-
|-
|[[wp:Ghost in the Shell: Stand Alone Complex (2004 video game)|Ghost in the Shell: Stand Alone Complex]]
|[[wp:Ghost in the Shell: Stand Alone Complex (2004 video game)|Ghost in the Shell: Stand Alone Complex]]
|2004
|2004
|PS2
|PS2
|Yes
|Yes
|Yes
|Yes
|Yes
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|No
|No
|Yes
|Yes
|4
|-
|-
|[[wp:God Hand|God Hand]]
|[[wp:God Hand|God Hand]]
Line 225: Line 180:
|No
|No
|No
|No
|Yes
|Yes
|Yes
|Yes
|Yes
|No
|No
|2
|-
|-
|[[wp:Gunnm: Martian Memory|Gunnm: Martian Memory]]
|[[wp:Gunnm: Martian Memory|Gunnm: Martian Memory]]
|1998
|1998
|PS1
|PS1
|Yes
|Yes
|Yes
|Yes
|Yes
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|Yes
|Yes
|No
|No
|4
|-
|-
|[[wp:Heavy Metal: F.A.K.K. 2|Heavy Metal: F.A.K.K. 2]]
|[[wp:Heavy Metal: F.A.K.K. 2|Heavy Metal: F.A.K.K. 2]]
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|No
|No
|No
|No
|Yes
|No
|No
|Yes
|Yes
|2
|-
|-
|[https://www.wolfire.com/lugaru Lugaru]
|[https://www.wolfire.com/lugaru Lugaru]
Line 256: Line 211:
|No
|No
|No
|No
|Yes
|Yes<ref name="contextual" />
|Yes<ref name="contextual" />
|No
|No
|1
|-
|-
|[https://overgrowth.wolfire.com/ Overgrowth]
|[https://overgrowth.wolfire.com/ Overgrowth]
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|No
|No
|No
|No
|Yes
|Yes<ref name="contextual" />
|Yes<ref name="contextual" />
|No
|No
|1
|-
|-
|[[wp:Remember Me (video game)|Remember Me]]
|[[wp:Remember Me (video game)|Remember Me]]
Line 276: Line 231:
|Yes
|Yes
|No
|No
|Yes
|No<ref>The melee is complex, but combo chains are assembled in menus, not performed ad hoc.</ref>
|No<ref>The melee is complex, but combo chains are assembled in menus, not performed ad hoc.</ref>
|No
|No
|2
|-
|-
|[[wp:Sifu (video game)|Sifu]]
|[[wp:Sifu (video game)|Sifu]]
Line 286: Line 241:
|No
|No
|No
|No
|Yes
|Yes
|Yes
|No
|No
|2
|-
|-
|[[wp:Sonic Unleashed|Sonic Unleashed]] (Werehog levels)<!--Delano made me do it. -Iritscen-->
|[[wp:Sonic Unleashed|Sonic Unleashed]] (Werehog levels)<!--Delano made me do it. -Iritscen-->
Line 296: Line 251:
|No
|No
|No
|No
|Yes
|Yes
|Yes
|No
|No
|1
|-
|-
|[[wp:Tomb Raider (2013 video game)|Tomb Raider]]
|[[wp:Tomb Raider (2013 video game)|Tomb Raider]]
Line 306: Line 261:
|No
|No
|No
|No
|Yes
|No
|No
|Yes
|Yes
|2
|-
|-
|[[wp:Urban Chaos|Urban Chaos]]
|[[wp:Urban Chaos|Urban Chaos]]
Line 316: Line 271:
|No
|No
|No
|No
|Yes
|Yes
|Yes
|No
|No
|2
|-
|-
|[[wp:Urban Reign|Urban Reign]]
|[[wp:Urban Reign|Urban Reign]]
Line 326: Line 281:
|No
|No
|No
|No
|Yes
|Yes
|Yes
|No
|No
|2
|-
|-
|[[wp:X-Men Origins: Wolverine (video game)|X-Men Origins: Wolverine]]
|[[wp:X-Men Origins: Wolverine (video game)|X-Men Origins: Wolverine]]
Line 336: Line 291:
|No
|No
|No
|No
|Yes
|Yes
|Yes
|No
|No
|1
|-
|-
|[[wp:Zeiram|ZeiramZone]]
|[[wp:Zeiram|ZeiramZone]]
|1996
|1996
|PS1
|PS1
|Yes
|Yes
|Yes
|Yes
|Yes
Line 348: Line 304:
|Yes
|Yes
|No
|No
|4
|}
|}