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Cheats: Difference between revisions

picked new colors for cheat table that don't make me feel like I'm going blind; some table markup corrections and improvements
m (linked to Shields article for "boss shield")
(picked new colors for cheat table that don't make me feel like I'm going blind; some table markup corrections and improvements)
 
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{| border="1" cellpadding="5" cellspacing="0" style="margin-left:auto; margin-right:auto;"
{| border="1" cellpadding="5" cellspacing="0" style="margin-left:auto; margin-right:auto;"
|-style="background:aqua;"
|-style="background:aqua;"
!Input sequence!!Confirmation message
!Input sequence
!Confirmation message
!Effect
!Effect
!Persists on level load!!Scripting equivalent
!Persists on level load
!Scripting equivalent
|-
|-
!shapeshifter !! Change Characters Enabled/Disabled
!shapeshifter !! Change Characters Enabled/Disabled
|style="background:lime"|While playing, press F8 to cycle forwards or Shift+F8 to go backwards
|style="background:palegreen"|While playing, press F8 to cycle forwards or Shift+F8 to go backwards
|YES || style="background:lime"|<tt>chr_set_class(0, ONCC_name);</tt> '''(3)'''
|align=center|YES || style="background:palegreen"|<tt>chr_set_class(0, ONCC_name);</tt> '''(3)'''
|-
|-
!liveforever!!Invincibility Enabled/Disabled
!liveforever
|style="background:fuchsia"|Konoko takes no melee, weapon or falling damage  
!Invincibility Enabled/Disabled
|NO||style="background:lime"|<tt>invincible=1; '''/''' invincible=0;</tt> '''(1)'''
|style="background:lightskyblue"|Konoko takes no melee, weapon or falling damage  
|align=center|NO||style="background:palegreen"|<tt>invincible=1; '''/''' invincible=0;</tt> '''(1)'''
|-
|-
!touchofdeath!!Omnipotence Enabled/Disabled
!touchofdeath
|style="background:fuchsia"|Konoko kills enemies in a single hit
!Omnipotence Enabled/Disabled
|NO||<tt>omnipotent=1; '''/''' omnipotent=0;</tt>
|style="background:lightskyblue"|Konoko kills enemies in a single hit
|align=center|NO||<tt>omnipotent=1; '''/''' omnipotent=0;</tt>
|-
|-
!canttouchthis!!Unstoppable Enabled/Disabled
!canttouchthis
|style="background:fuchsia"|Konoko can't be stunned, thrown, knocked down or blown up
!Unstoppable Enabled/Disabled
|NO||style="background:lime"|<tt>unstoppable=1; '''/''' unstoppable=0;</tt> '''(1)'''
|style="background:lightskyblue"|Konoko can't be stunned, thrown, knocked down or blown up
|align=center|NO||style="background:palegreen"|<tt>unstoppable=1; '''/''' unstoppable=0;</tt> '''(1)'''
|-
|-
!fatloot!!Fat Loot Received
!fatloot
|style="background:lime"|Player's quantity of ammo and hypos is set to max
!Fat Loot Received
|style="background:black"| ||style="background:yellow"|<tt> chr_givepowerup '''/''' give_powerup</tt> '''(1)'''
|style="background:palegreen"|Player's quantity of ammo and hypos is set to max
|align=center|N/A||style="background:lightcoral"|<tt> chr_givepowerup '''/''' give_powerup</tt> '''(1)'''
|-
|-
!glassworld!!Glass Furniture Enabled/Disabled
!glassworld
!Glass Furniture Enabled/Disabled
|Makes most objects breakable with gunfire or shockwaves
|Makes most objects breakable with gunfire or shockwaves
|YES||<tt>p3_furniture_breakable=1; '''/''' p3_furniture_breakable=0;</tt>
|align=center|YES||<tt>p3_furniture_breakable=1; '''/''' p3_furniture_breakable=0;</tt>
|-
|-
!winlevel!!Instantly Win Level
!winlevel
!Instantly Win Level
|Level is won upon exit of the pause screen
|Level is won upon exit of the pause screen
|style="background:black"| ||style="background:yellow"|<tt>win</tt> '''(2)'''
|align=center|N/A||style="background:lightcoral"|<tt>win</tt> '''(2)'''
|-
|-
!loselevel!!Instantly Lose Level
!loselevel
!Instantly Lose Level
|Level is lost upon exit of the pause screen
|Level is lost upon exit of the pause screen
|style="background:black"| ||style="background:yellow"|<tt>lose</tt> '''(2)'''
|align=center|N/A||style="background:lightcoral"|<tt>lose</tt> '''(2)'''
|-
|-
!bighead!!Big Head Enabled/Disabled
!bighead
!Big Head Enabled/Disabled
|Everybody's head is 4 times its normal size
|Everybody's head is 4 times its normal size
|NO||<tt>chr_big_head=1; '''/''' chr_big_head=0;<br>chr_big_head_amount=4;</tt>
|align=center|NO||<tt>chr_big_head=1; '''/''' chr_big_head=0;<br>chr_big_head_amount=4;</tt>
|-
|-
!minime!!Mini Mode Enabled/Disabled
!minime
|style="background:lime"|Player's size is 0.25 times normal
!Mini Mode Enabled/Disabled
|NO||style="background:fuchsia"|<tt>chr_mini_me=1; '''/''' chr_mini_me=0;<br>chr_mini_me_amount=0.25;</tt>
|style="background:palegreen"|Player's size is 0.25 times normal
|align=center|NO||style="background:lightskyblue"|<tt>chr_mini_me=1; '''/''' chr_mini_me=0;<br>chr_mini_me_amount=0.25;</tt>
|-
|-
!superammo!!Super Ammo Mode Enabled/Disabled
!superammo
|style="background:lime"|Player's guns are always full with ammo
!Super Ammo Mode Enabled/Disabled
|NO||style="background:black"|
|style="background:palegreen"|Player's guns are always full with ammo
|align=center|NO||style="background:darkgray"|
|-
|-
!thedayismine!!Developer Mode Enabled/Disabled
!thedayismine
!Developer Mode Enabled/Disabled
|Toggles [[Developer Mode]] (requires Daodan DLL to enable in Windows)
|Toggles [[Developer Mode]] (requires Daodan DLL to enable in Windows)
|YES||style="background:black"|
|align=center|YES||style="background:darkgray"|
|-
|-
!reservoirdogs!!Last Man Standing Enabled/Disabled
!reservoirdogs
!Last Man Standing Enabled/Disabled
|AIs fight amongst themselves
|AIs fight amongst themselves
|YES||style="background:black"|
|align=center|YES||style="background:darkgray"|
|-
|-
!roughjustice!!Gatling Guns Enabled/Disabled
!roughjustice
|style="background:lime"|Player's guns fire X times faster
!Gatling Guns Enabled/Disabled
|YES||style="background:black"|
|style="background:palegreen"|Player's guns fire X times faster
|align=center|YES||style="background:darkgray"|
|-
|-
!chenille!!Daodan Power Enabled/Disabled
!chenille
|style="background:lime"|Player gets permanent Daodan glow and [[boss shield]]
!Daodan Power Enabled/Disabled
|NO||style="background:lime"|<tt>chr_super(0, 1); chr_super(0, 0);</tt> '''(2)'''<br><tt>chr_boss_shield(0);</tt>
|style="background:palegreen"|Player gets permanent Daodan glow and [[boss shield]]
|align=center|NO||style="background:palegreen"|<tt>chr_super(0, 1); chr_super(0, 0);</tt> '''(2)'''<br><tt>chr_boss_shield(0);</tt>
|-
|-
!behemoth!!Godzilla Mode Enabled/Disabled
!behemoth
|style="background:lime"|Player is (roughly) double-sized
!Godzilla Mode Enabled/Disabled
|NO||style="background:fuchsia"|<tt>chr_mini_me=1; '''/''' chr_mini_me=0;<br>chr_mini_me_amount=2;</tt>
|style="background:palegreen"|Player is (roughly) double-sized
|align=center|NO||style="background:lightskyblue"|<tt>chr_mini_me=1; '''/''' chr_mini_me=0;<br>chr_mini_me_amount=2;</tt>
|-
|-
!elderrune!!Regeneration Enabled/Disabled
!elderrune
|style="background:fuchsia"|Konoko regenerates at the rate of 1 HP/sec
!Regeneration Enabled/Disabled
|YES||style="background:black"|
|style="background:lightskyblue"|Konoko regenerates at the rate of 1 HP/sec
|align=center|YES||style="background:darkgray"|
|-
|-
!moonshadow!!Phase Cloak Enabled/Disabled
!moonshadow
|style="background:lime"|Player gets a permanent Phase Cloak
!Phase Cloak Enabled/Disabled
|NO||style="background:yellow"|<tt>give_powerup(invis, -1);<br>give_powerup(invis, 1);</tt> '''(3)'''
|style="background:palegreen"|Player gets a permanent Phase Cloak
|align=center|NO||style="background:lightcoral"|<tt>give_powerup(invis, -1);<br>give_powerup(invis, 1);</tt> '''(3)'''
|-
|-
!munitionfrenzy!!Weapons Locker Created
!munitionfrenzy
|style="background:lime"|All weapons appear at the player's feet for 15 secs
!Weapons Locker Created
|style="background:black"| ||style="background:black"|
|style="background:palegreen"|All weapons appear at the player's feet for 15 secs
|align=center|N/A||style="background:darkgray"|
|-
|-
!fistsoflegend!!Fists Of Legend Enabled/Disabled
!fistsoflegend
|style="background:fuchsia"|Konoko's combat moves knock enemies back
!Fists Of Legend Enabled/Disabled
|NO||style="background:black"|
|style="background:lightskyblue"|Konoko's combat moves knock enemies back
|align=center|NO||style="background:darkgray"|
|-
|-
!killmequick!!Ultra Mode Enabled/Disabled
!killmequick
!Ultra Mode Enabled/Disabled
|AIs don't pause between combos (a little tougher)
|AIs don't pause between combos (a little tougher)
|YES||style="background:yellow"|<tt>chr_ultra_mode</tt> '''(4)'''
|align=center|YES||style="background:lightcoral"|<tt>chr_ultra_mode</tt> '''(4)'''
|-
|-
!carousel!!Slow Motion Enabled/Disabled
!carousel
!Slow Motion Enabled/Disabled
|Permanent slow motion
|Permanent slow motion
|NO||style="background:yellow"|<tt>slowmo</tt> '''(5)'''
|align=center|NO||style="background:lightcoral"|<tt>slowmo</tt> '''(5)'''
|}
|}


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!colspan="2"|Effect description
!colspan="2"|Effect description
|-
|-
!style="background:lime"|Lime
!style="background:palegreen"|Green
|cheat applies to any character you <tt>chr_focus</tt> to (''via'' scripting). When you <tt>chr_focus</tt> to another, the effect stays with the old one.
|cheat applies to any character that you <tt>chr_focus</tt> to (via scripting). When you <tt>chr_focus</tt> to another, the effect stays with the old one.
|-
|-
!style="background:fuchsia"|Fuchsia
!style="background:lightskyblue"|Blue
|cheat applies to Konoko even if you <tt>chr_focus</tt> to another character
|cheat applies to Konoko even if you <tt>chr_focus</tt> to another character
|-
|-
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!colspan="2"|Scripting equivalent
!colspan="2"|Scripting equivalent
|-
|-
!style="background:black;color:white"|Black
!style="background:darkgray"|Gray
|no equivalent available
|no equivalent available
|-
|-
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|exact equivalent and that's it
|exact equivalent and that's it
|-
|-
!style="background:fuchsia"|Fuchsia
!style="background:lightskyblue"|Blue
|script only works for Konoko, use <tt>chr_focus</tt> and cheats for other characters
|script only works for Konoko, use <tt>chr_focus</tt> and cheats for other characters
|-
|-
!style="background:lime"|Lime
!style="background:palegreen"|Green
|script given works for Konoko, but other characters (whether you <tt>chr_focus</tt> to them or not) can be done too
|script given works for Konoko, but other characters (whether you <tt>chr_focus</tt> to them or not) can be done too
|-
|-
!style="background:yellow"|Yellow
!style="background:lightcoral"|Red
|no exact equivalent, extra work required
|no exact equivalent, extra work required
|}
|}
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====Scripting equivalents====
====Scripting equivalents====
{|
{|
!style="background:lime"|(1)
!style="background:palegreen"|(1)
|Use the <tt>chr_invincible</tt> and <tt>chr_unstoppable</tt> modifiers for generic characters.
|Use the <tt>chr_invincible</tt> and <tt>chr_unstoppable</tt> modifiers for generic characters.
|-
|-
!style="background:lime"|(2)
!style="background:palegreen"|(2)
|The generic <tt>chr_super</tt> modifier is the only way. Only a few characters (Konoko, Muro) have Daodan glow particles.<br>As for the boss shield, <tt>chr_boss_shield</tt> can only ''give'' it to a character (no way to take it away)
|The generic <tt>chr_super</tt> modifier is the only way. Only a few characters (Konoko, Muro) have Daodan glow particles.<br>As for the boss shield, <tt>chr_boss_shield</tt> can only ''give'' it to a character (no way to take it away)
|-
|-
!style="background:lime"|(3)
!style="background:palegreen"|(3)
|Entering an incorrect class/ONCC name will cause Oni to crash.
|Entering an incorrect class/ONCC name will cause Oni to crash.
|-
|-
!style="background:yellow"|(1)
!style="background:lightcoral"|(1)
|You can use either of the generic <tt>give_powerup</tt> and <tt>chr_givepowerup</tt> modifiers.
|You can use either of the generic <tt>give_powerup</tt> and <tt>chr_givepowerup</tt> modifiers.
|}
|}
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**''then'' use e.g. <tt>chr_givepowerup(0, hypo, 6)</tt> etc.
**''then'' use e.g. <tt>chr_givepowerup(0, hypo, 6)</tt> etc.
{|
{|
!style="background:yellow"|(2)
!style="background:lightcoral"|(2)
|The engine does not actually call <tt>win</tt> or <tt>lose</tt> here.
|The engine does not actually call <tt>win</tt> or <tt>lose</tt> here.
|}
|}
*So you can not gain 2 custom cheats by redefining <tt>win</tt> and <tt>lose</tt>.
*So you can not gain 2 custom cheats by redefining <tt>win</tt> and <tt>lose</tt>.
{|
{|
!style="background:yellow"|(3)
!style="background:lightcoral"|(3)
|You can use either of the generic <tt>give_powerup</tt> and <tt>chr_givepowerup</tt> modifiers (see above).
|You can use either of the generic <tt>give_powerup</tt> and <tt>chr_givepowerup</tt> modifiers (see above).
|}
|}
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**''then'' use e.g. <tt>chr_givepowerup(0, invis, -1)</tt>
**''then'' use e.g. <tt>chr_givepowerup(0, invis, -1)</tt>
{|
{|
!style="background:yellow"|(4)
!style="background:lightcoral"|(4)
|You must use the generic <tt>chr_ultra_mode</tt> modifier on every character you want to be "ultra".
|You must use the generic <tt>chr_ultra_mode</tt> modifier on every character you want to be "ultra".
|}
|}
*it doesn't seem to have any visible effect though, so don't bother :)
*it doesn't seem to have any visible effect though, so don't bother :)
{|
{|
!style="background:yellow"|(5)
!style="background:lightcoral"|(5)
|You can use the <tt>slowmo</tt> command, or play with <tt>draw_every_frame</tt> and <tt>draw_every_frame_multiple</tt>.
|You can use the <tt>slowmo</tt> command, or play with <tt>draw_every_frame</tt> and <tt>draw_every_frame_multiple</tt>.
|}
|}
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The PS2 version of the game does not need to be beaten in order to unlock cheats. To enter a cheat, start playing the game, press the SELECT button and highlight the HELP button. Then press one of the following button sequences (you'll hear a sound if you did it correctly). You'll notice that the first 6 inputs are always the same "master code" of L2, L1, L2, ▢, ◯, ▢.
The PS2 version of the game does not need to be beaten in order to unlock cheats. To enter a cheat, start playing the game, press the SELECT button and highlight the HELP button. Then press one of the following button sequences (you'll hear a sound if you did it correctly). You'll notice that the first 6 inputs are always the same "master code" of L2, L1, L2, ▢, ◯, ▢.


Compared to the PC cheat code table above with its 22 cheats, there are only 11 cheat codes below. Missing are carousel, canttouchthis, chenille, elderrune, glassworld, killmequick, loselevel, munitionfrenzy, reservoirdogs, roughjustice and thedayismine. That last absence means no Developer Mode, but how would you use the developer console anyway? However, some Dev Mode features such as camera controls are actually available if you have the means to patch the game. See [[Oni (PlayStation 2)#Patches]] for more info on that as well as a no-movies patch.
Compared to the PC cheat code table above with its 22 cheats, there are only 11 cheat codes below. Missing are carousel, canttouchthis, chenille, elderrune, glassworld, killmequick, loselevel, munitionfrenzy, reservoirdogs, roughjustice and thedayismine. That last absence means no Developer Mode (though it's not like you could use the developer console anyway). However, some Dev Mode features such as camera controls are actually available if you have the means to patch the game. See [[Oni (PlayStation 2)#Patches]] for more info on that as well as a no-movies patch.


{| border="1" cellpadding="5" cellspacing="0" style="margin-left:auto; margin-right:auto;"
{| border="1" cellpadding="5" cellspacing="0" style="margin-left:auto; margin-right:auto; text-align:center;"
|-style="background:aqua;"
|-style="background:aqua;"
!Effect!!Input Sequence!!PC Equivalent
!Effect
|- align=center
!Input Sequence
!PC Equivalent
|-
|Change The Character||L2, L1, L2, ▢, ◯, ▢, L2, L2, L2, L2...<br>(continue hitting L2 to cycle characters)||shapeshifter
|Change The Character||L2, L1, L2, ▢, ◯, ▢, L2, L2, L2, L2...<br>(continue hitting L2 to cycle characters)||shapeshifter
|- align=center
|-
|One Shot One Kill||L2, L1, L2, ▢, ◯, ▢, L3, R3, ◯, ▢||touchofdeath
|One Shot One Kill||L2, L1, L2, ▢, ◯, ▢, L3, R3, ◯, ▢||touchofdeath
|- align=center
|-
|Unlimited Health||L2, L1, L2, ▢, ◯, ▢, R3, L3, R3, ◯||liveforever
|Unlimited Health||L2, L1, L2, ▢, ◯, ▢, R3, L3, R3, ◯||liveforever
|- align=center
|-
|Extra Powerful Punches And Kicks||L2, L1, L2, ▢, ◯, ▢, R3, L3, ◯, ▢||fistsoflegend
|Extra Powerful Punches And Kicks||L2, L1, L2, ▢, ◯, ▢, R3, L3, ◯, ▢||fistsoflegend
|- align=center
|-
|Small Konoko||L2, L1, L2, ▢, ◯, ▢, L3, R3, ▢, ◯||minime
|Small Konoko||L2, L1, L2, ▢, ◯, ▢, L3, R3, ▢, ◯||minime
|- align=center
|-
|Unlimited Phase Cloak||L2, L1, L2, ▢, ◯, ▢, L1, R3, L2, L3||moonshadow
|Unlimited Phase Cloak||L2, L1, L2, ▢, ◯, ▢, L1, R3, L2, L3||moonshadow
|- align=center
|-
|Big Head Mode||L2, L1, L2, ▢, ◯, ▢, START, ▢, ◯, START||bighead
|Big Head Mode||L2, L1, L2, ▢, ◯, ▢, START, ▢, ◯, START||bighead
|- align=center
|-
|Unlimited Ammo||L2, L1, L2, ▢, ◯, ▢, L2, L2, L1, L3||superammo
|Unlimited Ammo||L2, L1, L2, ▢, ◯, ▢, L2, L2, L1, L3||superammo
|- align=center
|-
|Huge Konoko||L2, L1, L2, ▢, ◯, ▢, R3, ▢, ◯, L3||behemoth
|Huge Konoko||L2, L1, L2, ▢, ◯, ▢, R3, ▢, ◯, L3||behemoth
|- align=center
|-
|Maximum Ammo/Hypos||L2, L1, L2, ▢, ◯, ▢, ◯, ◯, ◯, R3||fatloot
|Maximum Ammo/Hypos||L2, L1, L2, ▢, ◯, ▢, ◯, ◯, ◯, R3||fatloot
|- align=center
|-
|Instant Level Completion||L2, L1, L2, ▢, ◯, ▢, L3, R3, L2, L1||winlevel
|Instant Level Completion||L2, L1, L2, ▢, ◯, ▢, L3, R3, L2, L1||winlevel
|}
|}


[[Category:Oni Support]][[Category:Modding tutorials]]
[[Category:Oni Support]][[Category:Modding tutorials]]