19,041
edits
m (→Release: added link to new article Releases) |
m (now conveniently providing the total cost for the software needed to develop Oni) |
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When Oni was released, Bungie did not hold to their usual practice of releasing level-building tools for their games, since professional and costly software was used to produce Oni's levels.<!-- | When Oni was released, Bungie did not hold to their usual practice of releasing level-building tools for their games, since professional and costly software was used to produce Oni's levels.<!-- | ||
--><ref group=note><cite class="note">3D Studio MAX ($3,495) and the Character Studio plugin ($1,500) for character modeling and animation, AutoCAD ($3,750) | --><ref group=note><cite class="note">3D Studio MAX ($3,495) and the Character Studio plugin ($1,500) for character modeling and animation, and AutoCAD ($3,750) and Lightscape ($500) for modeling and lighting the levels, which would come to a total of $9,245. <!-- | ||
-->(sources on tools used: [http://carnage.bungie.org/oniforum/oni.forum.pl?read=2805], [http://oni.bungie.org/special/part1/brent.html], [http://carnage.bungie.org/oniforum/oni.forum.pl?read=5996], [http://web.archive.org/web/20010302193919/http://www.insidemacgames.com/previews/99/oni/oni2.shtml], [http://web.archive.org/web/20000817001446/http://www.insidemacgames.com/features/00/dunn/p2.shtml]) <!-- | |||
-->(sources on prices of tools: [https://web.archive.org/web/20100724143804/http://area.autodesk.com/maxturns20/history], [https://web.archive.org/web/19990428235644/https://www.jerrypournelle.com/computing/january99.html], [https://archive.is/5QiXc], [https://www.shapr3d.com/history-of-cad/autodesk-and-autocad], [https://www.techmonitor.ai/technology/lightscape_upgrades_3d_graphics_visualization_tools])</ref><!-- | |||
--> There was a plan to release information on the game's file formats to aid modders in developing their own tools, and to also release the tool that Bungie West developed for importing data from the professional software they used,<!-- | --> There was a plan to release information on the game's file formats to aid modders in developing their own tools, and to also release the tool that Bungie West developed for importing data from the professional software they used,<!-- | ||
--><ref name="OBO Brent interview"/><!-- | --><ref name="OBO Brent interview"/><!-- |