19,524
edits
m (converted use of H template to Hover template) |
m (more accurate and detailed hover note on HDPI) |
||
Line 22: | Line 22: | ||
|} | |} | ||
'''OniX''' is a fan-made rebuild of the [[Oni]] game application, yielding new possibilities for Oni in terms of modding, new engine features, and maintenance for modern operating systems. The initial v1.0 release is intended to replicate "vanilla" Oni as closely as possible while fixing compatibility issues with current operating systems and modern hardware (including {{Hover|HDPI|text= | '''OniX''' is a fan-made rebuild of the [[Oni]] game application, yielding new possibilities for Oni in terms of modding, new engine features, and maintenance for modern operating systems. The initial v1.0 release is intended to replicate "vanilla" Oni as closely as possible while fixing compatibility issues with current operating systems and modern hardware (including {{Hover|HDPI|align=left|width=400px|text=High DPI, typically defined as a minimum of 220-240 dpi.<br>For an HDPI display, a backing scale above 1x is commonly used (where "1x" means a 1:1 ratio of physical pixel to logical point) in order to prevent the screen contents from becoming too tiny.<br>The Retina displays on Macs with built-in screens use a 2x (4:1 pixels-per-point) scaling factor. A display in Microsoft Windows which is set to use scaling above 100% raises the effective DPI by using a fractional backing scale, e.g. 125% = 1.25x.<br>In Windows, OniX treats any effective DPI ≥ 192 as a 2x backing scale, so a resolution setting of 1280x960 will appear as a 640x480 window drawn to with a 2x scaling factor.}} and {{Hover|HRR|text=High Refresh Rate, e.g. 120 Hz. OniX corrects timing issues and input issues which are caused by higher refresh rates.}} displays) and upgrading to a new game data versioning system that will make future improvements easier to roll out. | ||
==Limitations== | ==Limitations== |