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==Useful websites and programs==
==Useful websites and programs==
*You might want to make use of [http://whatsmyip.net/ What's My IP] to get your Internet IP address (there are plenty of other websites that do this too).
*You might want to make use of [https://whatsmyip.net/ What's My IP] to get your Internet IP address (there are plenty of other websites that do this too).
*[https://www.noip.com/ No-IP.com] can be used to set up a domain for someone who wants to host frequently, allowing the easier exchange of host addresses with joiners than giving out the host's IP address.
*[https://www.noip.com/ No-IP.com] can be used to set up a domain for someone who wants to host frequently, allowing the easier exchange of host addresses with joiners than giving out the host's IP address.
*If the performance of an Internet game seems poor, look at the ping between you and other players. Zukai displays ping on the scoreboard when you press the mp_score button (see "Bindable actions" section), but if you want more rigorous measurement of the connection between yourself and another player, bring up Spotlight in macOS and start typing "Network Utility". When the Utility appears, open it and use the Ping tab to test the connection between you and them. The most important numbers in the final statistics, once pinging is done, are the packet loss, which should be 0-1%, the average ping ("round-trip avg", the third-to-last number), and jitter ("stddev", the last number), which should be less than 25% of the average ping.
*If the performance of an Internet game seems poor, look at the ping between you and other players. Zukai displays ping on the scoreboard when you press the mp_score button (see "Bindable actions" section), but if you want more rigorous measurement of the connection between yourself and another player, bring up Spotlight in macOS and start typing "Network Utility". When the Utility appears, open it and use the Ping tab to test the connection between you and them. The most important numbers in the final statistics, once pinging is done, are the packet loss, which should be 0-1%, the average ping ("round-trip avg", the third-to-last number), and jitter ("stddev", the last number), which should be less than 25% of the average ping.