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BSL:Functions: Difference between revisions

added big warning to chr_holdkey because BWest never finished writing the code for it
(added key names for chr_holdkey)
(added big warning to chr_holdkey because BWest never finished writing the code for it)
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*chr_health chr_index:int [hit_points:int] - sets character's health  - chr_health 0 300
*chr_health chr_index:int [hit_points:int] - sets character's health  - chr_health 0 300
*chr_holdkey [ai_name:string | script_id:int] key_name:string num_frames:int - forces a character to hold a key down for some frames
*chr_holdkey [ai_name:string | script_id:int] key_name:string num_frames:int - forces a character to hold a key down for some frames
''key names: forward, back, stepleft, stepright, turnleft, turnright, crouch, jump, fire, altfire, punch, kick, action''
''key names: forward, back, stepleft, stepright, turnleft, turnright, crouch, jump, fire, altfire, punch, kick, action''<br>'''Note: Does not work; this is an unfinished command!'''
*chr_inv_reset [ai_name:string | script_id:int] - clears a characters inventory - chr_inv_reset ambush_tanker_1a
*chr_inv_reset [ai_name:string | script_id:int] - clears a characters inventory - chr_inv_reset ambush_tanker_1a
*chr_invincible [ai_name:string | script_id:int] [on_off:int{0 | 1}] - makes a character invincible - chr_invincible char_0 1
*chr_invincible [ai_name:string | script_id:int] [on_off:int{0 | 1}] - makes a character invincible - chr_invincible char_0 1