Music/Ingame: Difference between revisions

moved mus_low1 to Ambient Suite section because now I can hear it right after the intro segment
m (Vector 2022 does not leave enough room beside the table for any text, so I've given it its own section; lede wording tweaks)
(moved mus_low1 to Ambient Suite section because now I can hear it right after the intro segment)
Line 1,098: Line 1,098:
;OSBD entries
;OSBD entries
:atm_cl22 (_in, _lp1+_lp2+_lp3, _out)
:atm_cl22 (_in, _lp1+_lp2+_lp3, _out)
===atm_low1===
*[https://iritscen.oni2.net/wiki/ambient/atm_low1.mp3 atm_low1 (0:06)]
;Sound files
:atm_low1#, #={, _in, _lp, _out}
;Available in
:level1_Final
:level2_Final
:level12_Final
:level18_Final
;OSBD entries
:atm_low1 (_in, _lp1, _out)
:atm_low1_perc1 (_in, _lp1+[[#mus_ambgrv1|mus_ambgrv1_prc]], _out). Used in {{C2}} (intro).
:atm_low1_perc2 (_in, _lp1+[[#mus_ambgrv2|mus_ambgrv2_prc2]], _out). Used in {{C13}} (intro).


===mus_cool04===
===mus_cool04===
Line 1,275: Line 1,289:
;OSBD entries
;OSBD entries
:atm_gr09 (_in, _lp1+_lp2, _out)
:atm_gr09 (_in, _lp1+_lp2, _out)
===atm_low1===
*[https://iritscen.oni2.net/wiki/ambient/atm_low1.mp3 atm_low1 (0:06)]
;Sound files
:atm_low1#, #={, _in, _lp, _out}
;Available in
:level1_Final
:level2_Final
:level12_Final
:level18_Final
;OSBD entries
:atm_low1 (_in, _lp1, _out)
:atm_low1_perc1 (_in, _lp1+[[#mus_ambgrv1|mus_ambgrv1_prc]], _out). Used in {{C2}} (intro).
:atm_low1_perc2 (_in, _lp1+[[#mus_ambgrv2|mus_ambgrv2_prc2]], _out). Used in {{C13}} (intro).


===mus_amasian1===
===mus_amasian1===