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|style="text-align: left;"| '''Diseases:''' Epileptic seizures | |style="text-align: left;"| '''Diseases:''' Epileptic seizures | ||
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|style="text-align: left;"| '''Last time occurred:''' | |style="text-align: left;"| '''Last time occurred:''' 29.04.2025 | ||
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For now I'm working on graphics update for Oni... It includes lighting system update, normal mapping support, pixel shaders (for camera filter effects), dynamic shadows and unlimited world space... This project is going too slow, because my seizures got worse, but I'll try to get this project done as fast as I can... Try to guess, how that graphical updates were implemented... I'll wait for any answers via e-mail or Discussions here... For now I've finished demo video of my update ([http://konoko.oni2.net/%5bVideos%5d/OniDemoChief%20(full,%20fixed).MOV Demo video] and [http://konoko.oni2.net/%5bImages%5d/NG_Oni.png Demo image])... I used Master Chief model as a character model, because I've not found any high-poly or realistic enough models of Konoko... And Chief is still related to Bungie, so I used him as a player character for my demo... | For now I'm working on graphics update for Oni... It includes lighting system update, normal mapping support, pixel shaders (for camera filter effects), dynamic shadows and unlimited world space... This project is going too slow, because my seizures got worse, but I'll try to get this project done as fast as I can... Try to guess, how that graphical updates were implemented... I'll wait for any answers via e-mail or Discussions here... For now I've finished demo video of my update ([http://konoko.oni2.net/%5bVideos%5d/OniDemoChief%20(full,%20fixed).MOV Demo video] and [http://konoko.oni2.net/%5bImages%5d/NG_Oni.png Demo image])... I used Master Chief model as a character model, because I've not found any high-poly or realistic enough models of Konoko... And Chief is still related to Bungie, so I used him as a player character for my demo... | ||
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For now, I'm working on NG-ing the ManPlant level... When it will be ready, I'll make a video comparison... It'll show 2 my versions of the engine: Light-weight version with only 2 implemented features (8192x8192 textures and multiplicative-blended OGL lightmaps) and NG version with completely new GFX, procedural animations for characters, IK and "playable" vehicles... | |||
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If anybody have '''any''' hi-res textures for Oni levels ('''any''' level), please send me them through G-Drive (via e-mail or "Discussion" page here)... I'm '''not''' speaking about hi-res textures, that are hosted on Mod Depot (I've already downloaded all of them)... | |||
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19:24, 30 April 2025 (UTC) | |||
[[Category:Userspace]] | [[Category:Userspace]] |
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