19,495
edits
(→HurtSoundConstants: corrected my explanation of the odds calculation) |
(→AIConstants: note on RotationSpeed in game data) |
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Line 294: | Line 294: | ||
| <RotationSpeed> | | <RotationSpeed> | ||
| float | | float | ||
| AI rotation speed factor. Reference rotation speed is about 1 turn (360°) per second. The setting is only effective if the AI is in control, so it's a bit like the AI's mouse sensitivity :) | | AI rotation speed factor. Reference rotation speed is about 1 turn (360°) per second. The setting is only effective if the AI is in control, so it's a bit like the AI's mouse sensitivity :) In the vanilla data, it's set to 1 for all ONCCs except for Ninjabots, Ninjas and Mukade, who have the value 2. | ||
|- | |- | ||
| <DazedMinFrames> | | <DazedMinFrames> |