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Introduction to modding: Difference between revisions

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added links to clarify that it's not vanilla Oni which supports these texture sizes
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Modders have their own preferred bitmap editors for changing/creating textures. On one end of the scale are expensive programs such as Photoshop, and on the other end are free editors like [https://www.gimp.org/ Gimp] and [https://www.getpaint.net/ Paint.NET].
Modders have their own preferred bitmap editors for changing/creating textures. On one end of the scale are expensive programs such as Photoshop, and on the other end are free editors like [https://www.gimp.org/ Gimp] and [https://www.getpaint.net/ Paint.NET].


Textures always have dimensions of "power of 2": typically 32, 64, 128 or 256 pixels on a side. Mac Oni supports a maximum of 1024x1024 textures. Windows Oni supports textures up to 512x512.
Textures always have dimensions of "power of 2": typically 32, 64, 128 or 256 pixels on a side. [[FERAL|Mac Oni]] supports a maximum of 1024x1024 textures. Windows Oni (with [[Daodan DLL|fan patch]]) supports textures up to 512x512.


These textures can be static, animated, transparent or have a reflection map (usually used for armor). Splashscreens (chapter start screens), win-level and lose-level screens are actually composite images made up of smaller textures due to Oni's limitation in texture size.
These textures can be static, animated, transparent or have a reflection map (usually used for armor). Splashscreens (chapter start screens), win-level and lose-level screens are actually composite images made up of smaller textures due to Oni's limitation in texture size.