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Creating an animation rig in Blender: Difference between revisions

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{{update|This article contains links to the now defunct Oni Central Forum. Sections: Summary -> SoftImage XSI, Things to know -> Brief overview on TRAMs}}
{{integrate|See {{SectionLink||Tools and relevant tutorials}}}}
This tutorial shows you how to create the [http://mods.oni2.net/node/388 animation rig for Blender] (made by geyser) from scratch, with some improvements.
This tutorial shows you how to create the [http://mods.oni2.net/node/388 animation rig for Blender] (made by geyser) from scratch, with some improvements.


The purpose of this rig is to give us much better tools to animate, compared to our [http://oni.bungie.org/forum/viewtopic.php?pid=23698#p23698 previous process in Softimage XSI] by EdT, which allowed us to animate exclusively with Forward Kinematics. While FK may work for simple, short animations done on characters with a small amount of bones, it does not work well for Oni characters and animations, as it's too labor-intensive and inefficient.
The purpose of this rig is to give us much better tools to animate, compared to our [https://web.archive.org/web/20160225035410/http://oni.bungie.org/forum/viewtopic.php?pid=23698#p23698 previous process in Softimage XSI], which allowed us to animate exclusively with Forward Kinematics. While FK may work for simple, short animations done on characters with a small amount of bones, it does not work well for Oni characters and animations, as it's too labor-intensive and inefficient.


'''If you are looking for information on how to use the rig, please refer to the article on that available [[Using_the_Rigify_animation_rig|HERE]].'''
'''If you are looking for information on how to use the rig, please refer to the article on that available [[Using the Rigify animation rig|HERE]].'''


==Prerequisite tutorials==
==Prerequisite tutorials==